| 10-23-2004, 02:35 AM | #1 |
Guest | where can i get a good list of dummy spells? i cant seem to find any via searching. ive been remaking my custom spell over and over again for over an hour and a half trying to find one that works. i need a spell that requires you to target a unit. im gonna manipulate that unit via triggers later so i need to be able to disable all effects of the ability. every one ive tried has either not let me target the unit for one reason or another (friendy units or that have mana only hard coded) |
| 10-23-2004, 03:31 AM | #2 |
Go to Neutral Hostile>Hero and find Channel. It can be adjusted to have no target, point target, unit target, or point and unit target, it can be told to show the AoE reticle under the cursor, it can be toggled to icon-visible or icon-invisible, and to disabled other abilities or not, and best of all, you can change the orderstring to whatever you want, which means you can have as many as you need on one unit. |
| 10-23-2004, 07:53 PM | #3 |
Guest | ive given the custom ability to my hero that i based off of channel, but it doesnt show up in-game. any idea why? |
| 10-23-2004, 08:45 PM | #4 | |
Quote:
you gotta set icon to visable or something |
| 10-24-2004, 01:45 AM | #5 |
Data>Options>Visible in the Channel ability in the Object Editor. |
| 10-24-2004, 04:03 AM | #6 |
Guest | arg, now i feel dumb. thanks alot again guys. and about that problem with units mixing up abilities when they are based off the same ability, i tried to get around it by basing 3 spells of of the neutral hostile war stomps (theres 3) but i think theyre still being confused. just poitning that out for some reason. ill re-do them based off channel. EDIT: alright i got the spell showing up. the newest problem is that once my unit starts casting it, he never stops. i cant move him at all. any idea what i did this time? also, im using a troll model. the model has 2 spell animations. Spell -Berserk Spell -Entangle something like those. when i cast this spell i want them only to plau the entangle animation. right now it seems to play a random one. "Art - Animation Names: spell,entangle" didnt work, its still random. |
| 10-24-2004, 05:57 AM | #7 |
Agreed, the spell animations field is tricky. I don't know how you can get it to play the one you want it to. Also, any ability called War Stomp has the same root War Stomp ability, and the same orderstring. No getting around that. The "Data - Follow Through Time" field is the one you need to change to get him to stop casting. That's essentially the time that the spell causes the user to "channel". If you set it to 0.00, the spell will be over instantly. |
| 10-24-2004, 10:11 AM | #8 |
yes, all those warstomps... are still warstomps... think of it as blizzard making 3 unit copies of the tauren chieftans warstomp and giving them different stats and names... it is not much of a problem because no unit is going to have 2 warstomps as it defeats the purpose. you could use other similar spells... like slam and thunder clap... although they produce different effects. with the channel thing, it is very, VERY specific... i personally havent really played with channel (i am a little scared of it because its so picky)... maybe base the order string on a spell that doesnt channel and combine thAt with Mr. Panto's advice |
| 10-26-2004, 01:26 AM | #9 |
Guest | even with the follow through time at zero he casted it forever. itried playing with more but it doesnt seem to help. playing around with order string didnt help either. here are my current setting on the spell. please help me solve this one. note: any field i left as default i didnt include: data - baseorderid: none data - disbale other abilites: false data- folow thru time: 0 data - options: visible data - target type: unit target stats - cooldown: 5 stats - duration hero: .5 stats - duration unit: .5 stats - hero ability: false stats - levels: 1 stats - priority spell steal: 1 stats - targets allowed: air ground.... techtree - check dependincies: false then i changed some art values, but those shouldnt be effecting the fact that the spell casts forever. just to clarify, the unit freezes its position and continually casts the spell. |
| 10-26-2004, 03:24 AM | #10 |
Try setting the follow-through time to 0.01. Also, you said it freezes the unit. If you tell the unit to do something else, will he? |
| 10-26-2004, 04:42 AM | #11 |
Guest | ive tried .01 and many other settings, it just wont work. i can tell him to cast other spells, but he wont do it. i havent tried thru triggers though. he stops in the direction he was facing and contunially casts the spell. he wont change directions or move. maybe, just maybe, someone can make an ability based of channel that has a visible icon and requires a unit to be targeted and either post the spell properties, or a map witht he spell in it? |
| 10-26-2004, 05:02 AM | #12 |
Your wish is my... spare time. |
| 10-26-2004, 08:28 AM | #13 |
Guest | alright i have good news and some bad news. good: i got it working. bad: this whole time it was my trigger. after checking my channel against yours and editing it it still didnt work, neither did making a whole new ability. turns out it was when my trigger was firing. it was firing when unit begins casting an ability. i cahnged it to starts the effect of an ability and now it works fine. thanks so much for your help! |
| 10-26-2004, 11:03 AM | #14 |
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