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WE deletes imported sounds!

11-23-2002, 05:39 PM#1
Guest
The problem is that when I import external sounds into a map using world editor, the files are deleted. Normally this happens after I test the map once or twice. The sounds work just fine until after the first or second test. Then when I return to the sound editor, the list of sounds are all set to "0:00" (rather than a time such as "0:21") and no longer function in the game.

I have the latest patch installed and have tried it on windows 98 and on 2000 with the same results. Does anyone else have this problem? Please help me!
11-23-2002, 06:29 PM#2
Guest
Thanks for the quick reply! So adding triggers messes up the imported sound variables? Do you think that it is this a bug that will be fixed in the future? What if I have to modify the map afterwards, is there anyway of preserving the sounds that have been imported?
11-25-2002, 11:59 AM#3
Magic
I guess it's not too much of a problem as long as you do the sensible procuedure of keeping sounds in a folder for each map - though I don't understand why it happens in WE. It's not like SE did the same.