| 10-24-2004, 01:37 AM | #1 |
how many of the terrains you see today are more terrain works of art rather than doodad works of art? just a thought..? |
| 10-24-2004, 03:33 AM | #2 |
You mean make a hill and turn on the fog, place 4 trees technique? It seems to work well for most people in the art gallery. |
| 10-24-2004, 03:49 AM | #3 |
Not really... i define terraining as the visual aspect of the world editor, meaning how the map looks. this includes doodads as well as terrain, and units as well. anything that can be placed in the world editor to sum it up. |
| 10-24-2004, 04:15 AM | #4 |
i know, i know terraining=not justterrain. this was kinda a joke thread. but also, you look at all these nice "terrains" by great "terrainers" and the terrains are lots of doodads... i love how they turn out but still lol |
| 10-24-2004, 11:12 AM | #5 |
If you want an empty, barren scene then dont use doodads. I dont think that this would be terraining without doodads, they are a major aspect of any scene. |
| 10-24-2004, 12:56 PM | #6 |
well i think trees, shrubbery, and other doodads are like beam and you said, part of terraining. but when you use a flat level and make whole terrains, including floors, walls, and heigh variances using only doodads, then i think it becomes a different art. for example: Gitlich's gobbo central (which i love) has no visible terrain, only resized and very nicely placed doodads. then there's Falitan's goblin lab thing, which has a mix of terrain, (cliff heights, water, etc) and doodads. i just think that when u have a flat terrain, and use doodads to make all the details, it becomes a different art |
| 10-24-2004, 01:34 PM | #7 |
Yeah but how would you fullfill the challenge like gobbo central if you didn't use doodads. Terrain is lots of things, from doodad innnovation and up to barren scenes with little use of doodads. If you look into the real world you can see that art is defined by lots of things! |
