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I am confused on a trigger for a new map.

10-24-2004, 03:51 AM#1
Legaycspy
I am making a map called Possesed. Basicly like those whos the murderer maps. Every one is a tribesman and 1 tribesman has Transform:Demon ability. I am confused on how to make a trigger that does that randomly, also people can change their class, I want it so if people change from lets say, Tribesman to shaman if that player is the demon his shaman has the transform ability. The trigger for changing classes is:
Event-Unit Aquires item
Condition-None
Action- if aquired item=to become a shaman, replace manipulating unit with a shaman.

How do I change that trigger so if the player trying to become shaman is the demon the shaman gets the ability Transform:Demon
10-24-2004, 04:00 AM#2
Guest
You could.. hmm...

Anyway, store the unit with that ability in a variable. Then if the unit that transforms into a shaman is equal to that demon unit, add the ability.

For your first question, pick a random player from players that are playing (or player group matching: player slot status = is playing), and if you don't have the units set to variables, pick a random unit from (units of type X owned by that player) and give that unit the ability.

Unit - Add Mana Burn to (Random unit from (Units owned by (Random player from (All players matching (((Matching player) slot status) Equal to Is playing))) of type Warden))

^ ^
10-24-2004, 10:54 AM#3
logik
you could use the mechanical form thingo the goblin tinker has?

that should be able to use items, change your dude from one form back to the other and i think it adds items
10-24-2004, 02:46 PM#4
Legaycspy
Quote:
Originally Posted by logik
you could use the mechanical form thingo the goblin tinker has?

that should be able to use items, change your dude from one form back to the other and i think it adds items

I was not asking how to transform, I got that all down. Thanks for the help I know what to do now.