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Post WoW quest ideas here!!!

10-24-2004, 03:42 PM#1
KingGigli
Hello I am currently working on a WoW Project and were going good but to make sure everyone will like it we want you to post your quest ideas here!!!

example: find Rexxar in the barrens to help Thrall (bad example but oh well!)
10-24-2004, 06:59 PM#2
Elven Ronin
Quest from some goblin tinker - Find the parts to assemble a new robot

Quest from Bandits - rob the caravan that will be passing through the area
10-24-2004, 07:36 PM#3
KingGigli
thanks for the post!
10-24-2004, 08:02 PM#4
GreyArchon
Quest from Forsaken female: "Last thoughts"
Bring note to her son, who's still alive, in Azeroth, without being caught by the scarlet crusade. Use stealth to bypass their defenses. Your stealth won't work during the day, so do it during the night.

Quest from human: "First thoughts"
The scarlet crusade has found spies of the Forsaken penetrating key points in Azerothian defense. Obviously trying to bring down Azeroth from the inside. Capture a set number of forsaken spies before the night is over.

Quest from Tauren: "Reshaped Soil"
An unnatural earthquake has disrupted the migrating paths of several Kodo herds. Investigate and bring back a reason as to why and how mother earth has been defiled.

Quest from Dwarf: "Settling in"
Using explosives seems to be an effective way to dig through the barren dirt of Mulgore. The tauren seem to disagree. Place dynamite in key locations without being killed by Tauren.

Quest from Orc: "Running of the Wolves"
The demand for mounts seems to be greater than expected. A new pack of Frostwolves is found in Winterspring, near Mount Hyjal. Gather up a number of frost wolves using Ensnare. They're fast, so you'll need a mount to keep up.

Quest from Nightelf: "Lupine winter"
Orcs have been spotted heading towards Winterspring. If they capture more frostwolves, the predator/prey balance of the region will be disturbed. Stop a set number of orcs from capturing wolves. They're fast, so you'll need a mount.

Quest from Troll: "What be smokin?"
Gnomish inventions are found running on the black blood of the sea. The same black blood which is used to fuel the island temple fires of (insert troll deity). Destroy 5 machines before the fires will die out forever.

Quest from Gnome: "Mechanical exodus"
Trolls are rampaging the shorelines, destroying the new oil-driven "diggatron" machines left and right. They're being repositioned towards the south. Defend the machines while they travel, and use a wand of teleporting to switch back and forth between machines.. because the're all being moved south at the same time.
10-25-2004, 12:29 PM#5
KingGigli
grey archon like always you just keep getting good ideas
10-25-2004, 01:00 PM#6
beantony
Thanks for the idea. Btw, try to focus the quest ideas on Western Region based quest, thanks again, anyway.
10-25-2004, 01:04 PM#7
garith
This is gonna look pale compared to grey archon's stuff but oh well:

Pheonix Feathers
The new settlement in the barrens has demanded a massive shift in orcish culture and the shamans are no exeption. the new change in environment has altered their magics, and need the energy of the pheonix feathers to recover. locate pheonixes across the barrens and bring back 10 feathers.

Of Blood and Bone
The tauren tribes, noble as they are, are increasing in humbers and power. a force like that could surley put an end to any human developments near the area. scout out the area and find evidence of tauren activity. Look for various tauren items across the plains. bring back 3.

Frosty
The few archmages that survived the fall of dalaran are gathering once again. new investigations into the frost magic that the undead Liches wield is nececary to begin to rebild what they lost. Fetch an icicle from the peak of ice-crown glacier and return to the dalaran mages.

Thats all from me!
-Garith
10-25-2004, 01:33 PM#8
GreyArchon
Quest from Nightelf: "Sinister seas"
Scouting parties have kept disappearing near the Azshara shoreline. Rumor has it that the vile naga are to blame. Find and escort the scouting parties back to safety, if they're still alive.

Quest from Naga: "Seashore mystery" (continue from sinister seas)
Word has reached beneath the surface that the nightelves are attacking naga outposts. Strange is it, however, that neither a naga or nightelf remain after an outpost is attacked- they are deserted. Find the cause of this, and see who or what is kidnapping our brethren, and the nightelves.

Quest from Dryad: "Forbidden love"
The dryad maiden June has been unable to meet her lover in secret, the centaur Romus. She fears he may have been drafted into the war between the centaur families. Bring the loveletter from June to Romus without killing a single centaur.

Quest from Centaur: "KHAAAAAN!" (continued from Forbidden Love)
War has erupted between the Old Families of Kublai, Hulegu, and Tamerlane. Centaur has turned to centaur in bloody conflict. Bring back the remnants of the ancient Khan; Ghengis, so it may be used to reunite the tribes under a single banner.

Quest from Orc: "Old habits die Quickly"
Word has reached the warchief that a number of warlocks have started a terrible summoning ritual at stonetalon peak. Climb the mountain and disrupt the summoning, before it starts raining chaos all over again! Hurry warrior, you only have 10 minutes!

Quest from Harpy: "Stormhag's mate" (continued from Old Habits die Quickly)
The summoning done by the orcish warlocks demanded a sacrifice. The satyr Ferion Deathspring was taken from Stormhag's nest and used for this purpose. If you've foiled the warlocks, he may still be alive! Search the area and bring him back to the Harpy. The two of them have unsettled... business. o_O
10-25-2004, 02:00 PM#9
GreyArchon
Western-based quests:


Quest from Draenei: "Settling in the shadow"
The swamps on Azeroth turn out to be different from the ones back on Draenor. To build proper homes, new materials are needed, which must be properly prepared for use in draenei architecture. Cut down 20 Redwood trees, found at the edge of Blackrock spire, and return to the draenei with the lumber.

Quest from Dragon Whelp: "Fireflight"
The travel paths of gryphons have disrupted that of our dragonkin in and around blackrock spire. Though the dragons could easily destroy them, they have no intension of starting yet another conflict with the alliance. Instead, they ask of you to open the furnaces of the spire, which have been closed off with boulders, and so forcing the gryphons to take another route, lest they be fried by the spewwing fires from below.

Quest from Blood Elf: "Sons of the sun"
The remains of the sunwell's energies still resonate through the ruins of Qual'thalas. Ancient runestones, once used to inhibit their power to stop the demons from finding the high elves, have begun absorbing the magical remains lingering in the air. Charge your Wand of Absorbtion with 10 charges from the runestones, and return it to the Blood Elf.

Quest from human: "Rosette Crusade?"
The scarlet crusade needs more help in bringing down the Forsaken in Lordaeron. Though the Azerothian men seem to be more than happy to help fight them, the females of the alliance seem hesistant. Find out why this is the cause, before the Crusade is blamed of being discriminating.

Quest from Dwarf: "Ragnaros's Army"
The DarkIron Dwarves have been spotted advancing towards Khaz'modan, and with them, several Fire Sprites and Lava Spawns. Destroy 10 Lava Spawns and bring back proof of their deaths; preferably Flamestones of which an Orb of Fire can be made.

Quest from Gnome: "Deep Dispute"
Taking back Gnomeregan from the dwelling and vicious creatures within is proving to be harder than anticipated. However, there is hope. It is spotted that there is some competition between the purple "Faceless Ones" and the pink "Unbroken" creatures below. Find a clue as to why these creatures are squabbling. With any luck, we can worsen this conflict and turn our enemies against eachother!
10-25-2004, 02:44 PM#10
Draenei-Seer
Ill use the same form that GreyArchon used:

Quest from an orcish Shaman "Chaos in Durotar"
A pit lord has entered into a pact with a sect of disgruntled orcs. Using his blood as a cataclyst, the demon has transformed these warriors into fel orcs, who now rampage across Durotar.

Quest from an orc "Raiders"
Bands of Alliance warriors have attacked towns along the Durotar border. The Alliance high command does not condone these attacks - but claims it does not have the troops to stop them. A band of loyal Horde heroes must defeat these raiders.

Quest from an orc "Eternal Hate/Battle of Eternity"
The ghosts of Grom Hellscream and Mannoroth appear and wage ceaseless battle throughout Ashenvale Forest.

Quest from a dwarf "Ancient Secrets"
Dwarves hear reports of a great titan ruins deep within the Tanaris Desert. The party must escort a group of excavators to the site and protect them while they complete the survey process.

Quest from a human "Assasins!"
Jaina Proudmoore survives an assassination attempt, but the forces behind it must be rooted out and destoyed.

Quest from a night elf "Berserk Tree"
An ancinet rooted close to Felwood Forest is driven mad by the evil energies that seethe beneath the ground. The ancient goes on a rampage, crashing through the forest and devouring any tree in its path!
10-26-2004, 04:21 AM#11
Guest
Bombs are Great
In a villiage, there is a gnomish inventor who's about had it up to here with all the stress. Not thinking straight, he's taken a bomb and his own daughter hostage. Your job is to talk to him and help him while getting the girl to safety and getting rid of the bomb. This would be a heavy on dialogue type quest.

Dark Conspiracy
In Durotar, a group of Darkspear Tribe trolls reverting to their old hatreds are planning a coup of the city. Your job is to find them out and stop them before they do any damage. More than just a hack and slash, you have to find actual evidence. And even then, you've got to find a way to convince the other orcs and trolls to listen to you. Very law and orderish.

Child of the Wild
In your travels, you find a woman who speaks about her child that was lost to the undead long ago. In reality, it was at the moment that the undead became free of the Lich king's control. One of the Forsaken, finally in control of her own mental capicities finds her self before a child with a knife in her hands. Rather than slaying it, she decides that since everyone else has fled to raise this child as her own. Your job here is to decide whether or not the child should go back to his bioligical mother, or stay with her new adoptive mother. Neither choice is the wrong or right one. But each player will have to make the decision themself.

Dragon Dwarf
In an ancient Dwarven crypt, there has been for over two decades disturbances from it and the nearby land. You've been assigned to investigate it and rid it of anything haunting it. Inside, the player finds many skeletal undead. And in it's depths finds a half-dragon half-dwarf beast. The player can complete the quest by outright killing it as it's ordered to. However, it's not hostile. If a player can find someone who can speak ancient dwarven, and bring them along, will find that the creature has lived there all it's life. And is generally quite peaceful, but fears for its life. It needs a new place to call home.
10-26-2004, 12:50 PM#12
garith
Gnomeageddon
(Quest from Gnome inventors)
The gnomish inventors have been creating new satalites with a mix of rough technology and magic. they have been able to create a rickety, but working version of their invention! this will allow the gnomes to ocntact their bretheran far away doing reasearch quickly. the only problem is that a bunch of rouge Heratics have taken up camp on a nearby hill above the goblin mountin, disrupting the signal. go and kill 10 of them.

Bitz 'n Peices
(Comtinued from above)
The new satalite has broken down! the inventors currently have 2 children in custody for nocking over the satalite and loosing some of the peices!
Find 5 satalite peices placed throught the gnome city before the childrens parents find out!

Hmm.. i like Gnomes

-Garith
10-26-2004, 09:48 PM#13
Metal_Sonic64
-Dwarf Quests-

War Machine: A group of dwarves have been up to their necks in research with the prototypes of their new war machines, and they have asked you to go into the mines to find some special minerals for them.

Mineral Mix-up (cont.) : After returned the minerals to the dwarfs, they tell you that they are useless in their current form, so you must seek out the master blacksmith to smelt them for you, he hasnt been seen lately, so you must search the surrounding area.

DarkHammer Trouble: A new group of the dwrves known as the DarkHammers have been sacking Iron Forge lately, and they have stolen a ceremonial weapon of the dwarves. Your job is to sneak into the caverns where they reside and take back that weapon!

End of the Line (cont.): The DarkHammer group continue to raid the Keep, so the Dwarven King has decide to put them to rest. It's up to you to enter their caves and place explosives around the centrakl entrances, after doing so you must destroy their main stronghold deep in the cave.

No Way Out (cont.): The explosives have been set off! Escape the caverns before they collapse completely! You have 5 minutes to get out of the cavern, but the entrances have been blocked off, how can you get out?

The Knife's Edge: Rumours have been floating around that an assasination is being planned within the walls of the the fortress! The king has asked you to find out who is planning this and to capture them and bring them to him.

Death's Door: A Dwarven expedition has found a strange area deep in the mines, and all of the expeditions that have been sent in havent returned! Its up to you to enter this sinister place and solve the mystery!

Runic Mystery (cont.): After finding the mysterious cave in the mine you finding strange runes all over the walls. As you progress further, you realize that the runes describe a Dwarven Prophecy that depicts the World in ruins. After venturing deeper into this maze, your confronted by a strange entity who forces you to play a game where your life is on the line. In order to win this game, you must discover a complex pattern.... but can it actually be done? Or is this strange apparation orchestrating your defeat? In order to solve this mystery you must play the game...... may peace favor you!

You can add more to this Quest if you want, personally I like it quite a bit
10-27-2004, 02:57 AM#14
KingGigli
THANK YOU FOR THE QUESTS!!!

im going to add a few witch might inspire more people

From a Royal Gaurd in Stormwind
Apparently there has been a gang presence in stormwind in witch shop keepers are afraid for theyre lives! rumour has it that during the day the rogues have a hide out somewhere in the city but during the night they are out stalking... when you find theyre hide out you must make a desicion: Take out the rogues and take them to the royal gaurd or take a offer made by the leader and join the rogues
(if you join the rogues it will alter the game radicly but if not stormwind will be the same)
10-27-2004, 03:21 AM#15
beantony
Because we'll have a day system in the project, so you might want to add quest based on day system. Thanks for the idea.

e.g: deliver something from a town to another in about 6 days.