| 11-23-2002, 09:07 PM | #1 |
my map is based on the game that little kids love... hide and go seek. but i dont know: 1. how to choose a random player to be it like in murder at the mansion. 2. i want a messege that is dissplayed that tells all of the players who is it and then counts from 1 to 10 and sayes "ready or not here i come!" can some one please help me? |
| 11-23-2002, 10:02 PM | #2 |
game - text message to all player the text (player name (random player from player group(all players))) + is the murderer! game - text display 10 wait 1.00 sec cinematic clear text messages game - text display 9 etc. you may have problems with multiple wait function in one trigger.. either make more or find another solution |
| 11-23-2002, 10:14 PM | #3 |
Guest | For Q2: You could create a tag (item) for all the players who "seekers". Then Event: Periodic event (?) Condition: Player got item (tag) Action: Pause unit Create timer, countdown 10 New trigger: Event: "timer" expires Action: Unpause unit ---I haven't tested this. |
| 11-23-2002, 10:43 PM | #4 | |
Okay first to pick 'it' do like this: Make a player group variable named It Event - U choose urself Actions Player Group - Add random player from (all players) to It Player Group - Pick all players in (all players) and do Game - Display to (all player) the text: (use concatenate strings for this) In string 1 choose (name of (random player in It)) + String 2: is it, go hide! Then do like that: Quote:
I tested it with computer players and that didnt work but maybe it will with user controlled... try it. |
| 11-24-2002, 06:48 PM | #5 |
hopefully this will work... |
| 11-24-2002, 07:53 PM | #6 |
Yes hopefully. |
