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Spell Editor Woes

10-25-2004, 06:24 AM#1
Guest
Okay, I've gotten War3SpellEd1.2, and WinMPQ V1.62. This is because I want my mod to work under RoC, since none of my friends have TFT. :D

I've created a unit ability, by copying the existing Item - Attack Speed Boost.

I saved it using War3SpellEd, and I've opened the resulting AbilityData.slk, and there listed at the bottom is "Almo's +50% Speed Increase". I've used WinMPQ to put the AbilityFunc, AbilityString, and AbilityData.slk files into the Units/ directory in my map file. I've then opened the AbilityData.slk directly out of my map file using WinMPQ, and it's there as well.

When I open the map file in WE, the new ability is nowhere to be found.

I've zipped the map file, and attached it to this post.
10-25-2004, 10:04 AM#2
PitzerMike
To have it show up in the editor you can simpy:

1. Create a Units\ folder directly in your War3 install path
2. put your custom files in there
3. restart the editor

Now the editor also uses the modified files -> the new ability will be there

I wish everyone described his problem so clearly like you *sigh*
10-25-2004, 11:16 AM#3
Guest
Thanks man! That fixed it. Now I won't have to create individual units for all 5 levels of upgrade to speed, etc.
10-25-2004, 12:29 PM#4
Undifty
Please.... where did you get the spell editor!?!?! I would need it alot!

Can you please give me a link ;)
10-28-2004, 12:39 PM#5
Guest
Undifty: Go to www.fileplanet.com and search for War3SpellEd. You're looking for version 1.2, which appears to be the latest.

Now the Question:

Okay, I've gotten my custom abilities from War3SpellEd to show up in the editor. I'm able to assign them to units, and if I double click a unit in the editor, it shows the abilites and their icons correctly.

Now I save the map. Next I use WinMPQ to put the AbilityData.slk and its associated text files into the .w3m, in the Units/ directory.

When I load the map in W3 to play, the abilities aren't on the units.

Here's an interesting side effect: When I create a unit with JUST the standard Item +1 Defense, the unit has +1 armor. If I give a unit the Item +1 Defense AND Almo's +50 Move Speed (my custom ability), then neither of them shows up in-game.

Almo's +50 Move Speed is a copy of the normal Item Move Speed Bonus ability, with the amount of speed changed to 50, and I leave it as an item ability.

I've checked the AbilityData.slk in the w3m, and the custom ability seems to be there.

I'm stumped.
10-28-2004, 02:13 PM#6
Undifty
Well.... im not sure that i know what you mean..... but as fast as i downloaded the editor and try to create a spell.... i maybe will solve this problem.. ;)
10-28-2004, 03:51 PM#7
PitzerMike
Quote:
Originally Posted by Almo
Now I save the map. Next I use WinMPQ to put the AbilityData.slk and its associated text files into the .w3m, in the Units/ directory.

You seem to be using the wrong path: Try Units\ instead of Units/
If this was just a typo, then I'm sorry, I couldn't find anything alse that worried me.
10-28-2004, 05:20 PM#8
Guest
Quote:
Originally Posted by PitzerMike
You seem to be using the wrong path: Try Units\ instead of Units/
If this was just a typo, then I'm sorry, I couldn't find anything alse that worried me.
I am a UNIX dude, so I'm accustomed to /, but in my MPQ it does seem to be \.

Maybe it's a problem with the spell editor? Is there another one for RoC I can try?

I've enclosed a pic from WinMPQ with the map file opened:
10-28-2004, 06:19 PM#9
PitzerMike
Yeah, the paths look ok. Also if the abilities show up correctly in the editor there shouldn't be any problem with the files.

You could try turning Local Files on to see if the files simply don't load from the map, or if the problem lies in the files themselfes.
10-28-2004, 09:08 PM#10
Guest
How do I turn on Local Files? I've looked around in the editor, and I can't find an option for this.