| 10-25-2004, 10:03 PM | #1 |
Hi guys, I dont really have any idea of where 2 post this, so I'll just ask here. Some models like unit portraits disappear from the view when u move camera to a certain distance. I mean like u cant go "into" the model with the camera like with other models. And cuz its... kinda stupid looking to have a unit with no body on the map I really need 2 place a close camera, but then the model disappears ... Any of u have an idea of how 2 get around this?(btw, yes I've tried sizing up the model, but it didnt work...) |
| 10-27-2004, 12:26 AM | #2 |
Guest | o.0 If I understand what you are trying to do, try reducing the field of view of the camera. |
| 10-27-2004, 07:20 AM | #3 | |
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| 10-27-2004, 07:41 AM | #4 |
hmm. ive never used unit portraits as ingame models before. but i dont plan to, because allot of them have built - in backgrounds. why not use the ingame models of the units scalled up? |
| 10-27-2004, 08:03 AM | #5 | |
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| 10-29-2004, 08:03 AM | #6 |
Guest | Reducing the field of view while keeping the distance constant should not give you any problems with the front of the model disappearing. |
| 10-29-2004, 09:27 AM | #7 |
the problem with using model' portraits is that they have a background, the TeamGlow. for deleting that, you should import the attached file and change the "war3mapimported/etc..." as "ReplaceableTextures\TeamGlow\TeamGlow00.blp" (without the quotes) |
| 10-29-2004, 02:18 PM | #8 | |
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and to stormragejunior: why would a background cause the model to disappear? I dont really care about the background, cuz I view the model from another angle, where it doesnt have a background. |
| 10-30-2004, 03:29 PM | #9 |
Is this a custom model or an existing one? If it's custom, I probably know what's wrong and I'll tell you. Uploading it would help too. |
| 10-30-2004, 10:48 PM | #10 | |
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| 10-30-2004, 11:30 PM | #11 |
here's a map so u can see the problem easy :P try testing the map, then going down with the camera |
