| 10-26-2004, 02:17 AM | #1 |
Guest | IVe been looking around and have yet to find the answer to this please help if you can. I am making a skin but would like to remove so hair and the weapon however I'm not sure how to remove it with out having some color either white or black show up any help please thanks =D and i am using photoshop |
| 10-26-2004, 06:42 AM | #2 |
Guest | Ok i got this accomplished but a new problem arises i cant see the portrait when in game. I'm using a High elf peasant which uses the same portrait as the priest so i changed the priests skin to the skin i created but then i get this really distorted portrait help? thanks =D ^_^ |
| 10-26-2004, 08:02 AM | #3 |
Guest | So how did you maked it invisible? I need this too. Sometimes i have problems with the skin, cuz places wich should'a be alphaed out are black... (Like some small details, but its darn visible. Aspecialy when u look at him close. Like for Screenshots) |
| 10-27-2004, 01:12 AM | #4 |
Guest | Yea i just went to channels selected slpha 1 then i selected the other stuff so i could see it then i lasso'd and used black i knew i was doing it rite when the black turned a pinkish red but i still need help with the portrait thing =D |
| 10-27-2004, 01:13 AM | #5 |
You cannot remove already alphaed out areas of a skin without editing the model, you can however remove most pieces of the skin by alphaing them out with black, you can cover already aphaed out areas in the skin with white in the alpha channel. Edit: I don't know how to fix the portrit. Sorry. |
| 01-06-2005, 02:05 AM | #6 |
The unit doesn't have a camera in its mdl or it has its own portrait .mdx file. The easiest way to fix the .mdx is to edit its skin path in the .mdl and convert it to .mdx and upload it using Unitpath\unitname_Portrait.mdx |
| 01-14-2005, 02:31 PM | #7 |
To remove a weapon you need a Vertex Modifier by Oinkerwinkle (www.oinklerwinkle.com). There is no way to remove most of weapons without model editing. |
| 01-14-2005, 02:56 PM | #8 |
or you can alpha it out. |
