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casting slow on unit stops it

10-26-2004, 03:48 AM#1
R3N3G4D3
After I cast a slow spell on a computer-owned unit (not sure if it's the same way with player-owned units) that is moving, it stops for 1 second before resuming movement. But I need the unit to keep going (just start moving slower) without stop. Is this something in the spell that does this? Because for my map I need the enemy units to continue moving.
10-26-2004, 05:15 AM#2
Guest
Quote:
Originally Posted by R3N3G4D3
After I cast a slow spell on a computer-owned unit (not sure if it's the same way with player-owned units) that is moving, it stops for 1 second before resuming movement. But I need the unit to keep going (just start moving slower) without stop. Is this something in the spell that does this? Because for my map I need the enemy units to continue moving.

Maybe you edited the ability wrong? Use the Slow ability.

You can also do this though triggers

Code:
Events
(unit) starts (channeling an ability)

Conditions
(channeled ability) equal to (whatever ability)

Actions
unit - set (target unit) movement speed to (whatever number)
10-26-2004, 08:16 AM#3
GreyArchon
Maybe you want to use an edited version of Poison Bomb. It can target a single unit, and be edited to reduce movement speed.
10-26-2004, 03:08 PM#4
Panto
Yea, did you edit Purge for this? It originally just slowed units, but now it stops them flat.
10-26-2004, 04:34 PM#5
R3N3G4D3
I edited "Slow (Orb Version)", it too originally only slowed them down but now stops them flat.

And if I do it through triggers I will have to assign a timer to each unit to unfreeze it after 4 seconds or so, and I can't use custom value of units because I'm already using it for something else.

As for poison bomb, I don't even see it anywhere. Maybe you mean poison sting, in which case its auto-attached to the attack anyway.
10-26-2004, 05:52 PM#6
GreyArchon
Quote:
Originally Posted by R3N3G4D3
I edited "Slow (Orb Version)", it too originally only slowed them down but now stops them flat.

And if I do it through triggers I will have to assign a timer to each unit to unfreeze it after 4 seconds or so, and I can't use custom value of units because I'm already using it for something else.

As for poison bomb, I don't even see it anywhere. Maybe you mean poison sting, in which case its auto-attached to the attack anyway.

Acid Bomb, sorry.