| 10-26-2004, 03:48 AM | #1 |
After I cast a slow spell on a computer-owned unit (not sure if it's the same way with player-owned units) that is moving, it stops for 1 second before resuming movement. But I need the unit to keep going (just start moving slower) without stop. Is this something in the spell that does this? Because for my map I need the enemy units to continue moving. |
| 10-26-2004, 05:15 AM | #2 | |
Guest | Quote:
Maybe you edited the ability wrong? Use the Slow ability. You can also do this though triggers Code:
Events (unit) starts (channeling an ability) Conditions (channeled ability) equal to (whatever ability) Actions unit - set (target unit) movement speed to (whatever number) |
| 10-26-2004, 08:16 AM | #3 |
Maybe you want to use an edited version of Poison Bomb. It can target a single unit, and be edited to reduce movement speed. |
| 10-26-2004, 03:08 PM | #4 |
Yea, did you edit Purge for this? It originally just slowed units, but now it stops them flat. |
| 10-26-2004, 04:34 PM | #5 |
I edited "Slow (Orb Version)", it too originally only slowed them down but now stops them flat. And if I do it through triggers I will have to assign a timer to each unit to unfreeze it after 4 seconds or so, and I can't use custom value of units because I'm already using it for something else. As for poison bomb, I don't even see it anywhere. Maybe you mean poison sting, in which case its auto-attached to the attack anyway. |
| 10-26-2004, 05:52 PM | #6 | |
Quote:
Acid Bomb, sorry. |
