| 10-26-2004, 06:40 AM | #1 |
Guest | Hi to all! I have a problem with the editor of objects, when I create a complement and change his scale, then the characters can cross it as if the object had not changed scale. How can I avoid this? Thanks |
| 10-26-2004, 02:23 PM | #2 |
What you do when changing the scale is just to change the model, What you whant to do is to increase the pathing too. There is a special field ofr pathing in the object editor and you should change it to match your scale. |
| 10-27-2004, 09:28 PM | #3 |
Guest | Thanks but where is the field of pathing scale? I dont found this field sorry Thanks again |
| 10-28-2004, 01:20 PM | #4 |
It should be named just "Pathing". |
| 10-30-2004, 06:13 PM | #5 |
Guest | My editor is in Spanish and I do not find the field where it puts pathing (translated into Spanish certainly). Is it supposed that pathing takes a numerical value as a scale? Only I find something that does not leave me to put a number but the name of an object. Please i would be grateful that you were explaining it to me with more detail. Forgives the troubles. |
| 10-30-2004, 06:37 PM | #6 |
Only Units have a pathing SIZE, all doodads and destructibles come with Pathing Maps. And you have to asign one to your doodad, Either experiment and find one that's the right size of your placed doodad...(press "P" in WE to see pathing of placed objects), or, don't give it any pathing map, and then path it with pathing-blockers. |
