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Item help PLEASE!?!?!

10-27-2004, 02:53 PM#1
Undifty
Hi... i need help (again)
well... i was wondering about a item that carries item... I was thinking at a item like a unit. A item that can give and take items from the hero.. (that needs to be dropped out before giving/taking items) But how to make a unit that can be carried in a inventory?!?!? If someone please have other ideas about item that can carry items.... please give the tips to me...
10-27-2004, 05:17 PM#2
Warlord255
If you want a carriable unit, try this; give the unit a dummy ability, use a trigger to remove/relocate the unit and put an item in its place. When the item is used bring the unit back. BTW this doesn't sound like a half bad idea ^^
10-27-2004, 05:34 PM#3
Undifty
Wow.... i didn't think that way... but it might work! Thanks I am going to give you a little credit in my map i'm doing..
10-27-2004, 06:35 PM#4
Warlord255
Thanks, dude. Hope your map goes well then, glad to contribute
10-28-2004, 12:27 PM#5
Undifty
Quote:
Originally Posted by Warlord255
Thanks, dude. Hope your map goes well then, glad to contribute

well... i hope so... i am doing a "HUGE" map. And i hope that people like it.. :\
some of my friends have tested it... (they are not really wc3 players) but they think it was good..

And then it was only 6-7% completed :P
10-28-2004, 01:24 PM#6
Undifty
Quote:
Originally Posted by Warlord255
If you want a carriable unit, try this; give the unit a dummy ability, use a trigger to remove/relocate the unit and put an item in its place. When the item is used bring the unit back. BTW this doesn't sound like a half bad idea ^^

Hi again warlord255..... i ask for help again..
The unit that have the ability to become an item... what to do if i want that the ability only shall work if the hero is within a range of 370?
10-28-2004, 01:28 PM#7
Undifty
Quote:
Originally Posted by Undifty
Hi again warlord255..... i ask for help again..
The unit that have the ability to become an item... what to do if i want that the ability only shall work if the hero is within a range of 370?

Heh... and by the way.... how to do that it only works if the hero got a free slot in the inventory? :\ i've searched for the condition but i dont find it
10-28-2004, 03:31 PM#8
logik
First and formost... triple post - its not shined upon... please edit a previous post instead of making new ones.

secondly, with your issue. assuming its an rpg of some sort, have a unit variable (array) for each player's hero. #this is just me off the top of my head#

for example

Player Hero (12) - the "12" is the size of the array and for how many players, thats guessing there is 12 players.

then have a trigger
Code:
Event

unit is within 370 of "player Hero (1)"
unit is within 370 of "player Hero (2)"
unit is within 370 of "player Hero (3)"
unit is within 370 of "player Hero (4)"
unit is within 370 of "player Hero (5)"
unit is within 370 of "player Hero (6)"
unit is within 370 of "player Hero (7)"
unit is within 370 of "player Hero (8)"
unit is within 370 of "player Hero (9)"
unit is within 370 of "player Hero (10)"
unit is within 370 of "player Hero (11)"
unit is within 370 of "player Hero (12)"

Condition
[this is an "and" condition]
{unit type of triggering unit equal to "box"} and {unit owned by triggering unit equal to owner of triggering unit} << im not entirely sure about this one

Actions
Unit - Give ability to triggering unit

(if you want to check the inventory, i suggest doing a loop of 6 integer to check if there is an item in slot (integer A)...)



i will also note that this is just offhand, and not specific - dont have WE open
10-28-2004, 03:44 PM#9
Undifty
Well.... this maybe work.... but i was searching for a condition... not an event.. i want that the spell shall be there all the time... but that it wont work if there isn't a free inventory slot or that the hero is to far away...

but thanks anyway....