| 10-28-2004, 12:41 AM | #1 |
well.. i make sheep tag maps and theres this big problem with what people call "extendo" its when a sheep is running away or going into the farms or whatever, and the wolf hits even if the sheep is protected because of "delayed attack" the best way to stop this is to lower the Range Motion Buffer of the wolf and if the unit the wolf is attack is too far away or protected, it wont hit it and will show above it "Miss" but im afraid i don't want that miss thing... i just want it to NOT ATTACK... because if the sheep is just running and the wolf tries to swipe at the sheep but misses, it'll slow down wolf and the sheep will get an even farther distance away.. so the big issue is Reach... but i need help making it so the wolf doesnt MISS an attack, it just doesnt attack if it wont hit replies are greatly appreciated |
| 10-28-2004, 12:50 AM | #2 | |
Quote:
how you want know it will miss the target before it attacks? ![]() |
| 10-28-2004, 02:25 AM | #3 |
Guest | What about reducing the damage point time and possibly backswing? That way if the sheep is in range, it will immediately hit it, so no time for the sheep to run off. Maybe you could reduce the attack range to compensate. |
| 10-28-2004, 02:26 AM | #4 |
if its not in its range... it wont hit it... and it wont try to hit |
| 10-29-2004, 08:00 AM | #5 |
Guest | o.0 You want them to not automatically acquire enemies? then reduce that value... whether in object editor or in game constants... |
