| 10-29-2004, 06:54 AM | #1 |
I enjoyed the previus version of the amai more. This version has so many bugs and the comp is dumber. It attacks when half of its army is in the red, no hero. It makes its fast expo to close to the creeps and has to cancel it's hall. The micro appears worse and it seams to try to creep while some one is attacking it. Once it moved 6 hutns and some archers PAST an orc army to get to the workers mining in the newly made expo and lost everything without attacking the armie once. It gets OWNED by creeps. Forgets items. Leave it alone long enough it kills itself. Please fix soon. |
| 10-29-2004, 08:11 AM | #2 | |
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Well, pretty much of what you said isn't even imrpoved/controlled by AMAI so it can't be differing from other versions. But we had some trubble with bugs in the NE fast expansion yes. I have no idea why it some times builds very close to the creeps, it should not, works very well most of times when I see it. We are currently concentrating on fixing a bug that makes them save a lot of resources and never use them and undeads problems with building defence by expansions. Haven't seen it use units with red health in the army anything more or less than other versions. But take it easy there will be some change in all this later when a plan system is introduced. |
| 10-29-2004, 08:39 AM | #3 |
Yea i dont wanna make it sound bad just alot of things that i noticed. Also it trys to seperate units to defend vs harrass and creep but spazs out alot when doing so. I saw a orc amai attack an UD player and send its verns to kill the acos at teh same time whitch was pretty cool but wasnt avoiding towers correctly. Removing that bug that makes the comp return tobase after every creep is awesome but its units get really low on hp, mabie force it to return home sooner to heal? And for some reson earlyer versions of amai seamed to counter units better and faster then this version. And sorry for sounding pissed in ym 1st post. |
| 10-29-2004, 11:40 AM | #4 | |
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yeah I guess having improvement of the healing/saving unit functions as out top priority in the future will pay off now. they at least don't send harass to bases with towers initialy now and get killed like in 2.31 or earlier. But I guess there is nothing stopping them from continue from the initial harass point and fly into a guarded base while chasing some worker or something like that. |
| 10-30-2004, 07:46 AM | #5 |
@Zalamander: I think AMAI needs to have a list of all Blizzard Hardcoded-bugs in the ReadMe file, and a list of Hardcoded bugs that are addressed by special AMAI scripting techniques ("take-overs"). |
| 10-31-2004, 02:16 AM | #6 | |
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Well would it really help if they don't reamd the ReadMe you think? :) |
| 11-01-2004, 02:18 PM | #7 |
How about Sticky post in the forum? People should see if they complain and try to post in the forum. |
| 11-02-2004, 02:59 AM | #8 |
@Zalamander: I read ReadMe's of AMAI and Blizz Patches. :-) The changes to AMAI and Warcraft help me adjust and/or create strategies, or try out new things. |
| 11-02-2004, 08:17 AM | #9 | |
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hehe, unfortunatly you are not "everyone" :) |
