| 11-24-2002, 02:51 AM | #1 |
Guest | ok for almost 2 weeks i been trying to figure out why my maps hero lag when trying to move or attack it take like 5 second for them to move after i ordered them to move something with casting spells and useing items i will send out this version of map see if ne one ou there can find whats wrong and why it lags so bag Please Please Please dont play thise on a public b.net ame its no close to done and i dont want thefts taking it because its not protected thank you. |
| 11-24-2002, 03:06 AM | #2 |
are you removing, killing or exploding the units? |
| 11-24-2002, 03:25 AM | #3 |
Guest | nope |
| 11-24-2002, 04:19 AM | #4 |
I'm going to take a guess and say it's your 'Wandering zombie' trigger. I didn't test my theory, but this is how I came to the guess. Normally a trigger disappears after it finishes execution, freeing up memory, cpu cycles, and etc. However, not only does your trigger never finishes execution, more and more of the same trigger fires the farther you progress in the map. You have it run the 'This Trigger' at the end of the trigger, in effect making the trigger persistent until the map ends. Now when you reach the 2nd stage (and every stage after that), X units are created thus X additional triggers are created. You can see where I'm going with this. This could be the problem. I think it's worth a shot. |
| 11-24-2002, 04:44 AM | #5 |
Guest | ok i will give it a go |
| 11-25-2002, 12:26 AM | #6 |
Guest | err still lags alot :( :nono: :( :( :( :( :( :( :( :( :( :( :( |
