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Gathering a team

10-30-2004, 12:02 AM#1
Slugge
Okay, me and a buddie is making a map, we have already made the terrain but might need some edit and we need help with this project and maybe some other projects in the future...

what we need is :

-Modelers (Max 3)
-Skinners (Max 1)
-Cinematics (Max 1)
-Spell Makers (Max 3)
-Advanced Triggers (Max 1)
-Balancers (Max 2)
-Beta tester that can fix bugs too (Max 4)

Rest of the people will be beta testers too but the bug fixers have to test everything VERY carefully, hopefully this map will be a good and big project so we need SKILLED and ACTIVE people for this!


Some screenshots (have to download them in this pack) :
10-30-2004, 10:28 AM#2
Guest
A buddy of your, and yourself are making a map...
You are never going to find ANYONE if you don't give information on the map. What's the story? What will it feature? Warcraft or non-warcraft? RPG? AoS? Wargame? Tower Defense? What is it?

You say you need 3 modelers. Well, I can't seem to press this enough on people but...

Quote:
Modelers are rare. You won't find one that way.
*Some* modelers do offer their services to someone to do what they want, when they want it, but they rarely exceed average. Most good modelers prefer to join projects that are promising and when there is solid proof that the project won't die. Therefore, you won't find a modeler by just posting what you posted above. You need to describe why you need one, and what for. Also what your expectations of the modeler will be. Most of the time, people want to work with you, not for you. Just keep that in mind, and you'll find someone.


^^That quote summarizes what I say in nearly all team gathering threads where people look for modelers.

Then you say you need a skinner. Skinners are easier to find, but if you want a good skinner, then the same rules apply as with the modelers. Show that you can work and that you won't waste their time and they'll join.

For balancers, just recruit people who spend a lot of time playing Warcraft or who take part in those Blizzard competitions. They are usually the best choice to balance units.

Don't look for Beta Testers now. If you need all those other people, then you're far from your Beta Version and all you'll do is waste their time. For now, just do the maps, and then look for Beta Testers.

As for the screenshots, you'll notice that often people don't want to download them because they (A) are lazy and don't want to download stuff. (B) Live in countries where they have limited bandwidth and they don't want to download every file they encounter.

My advice is to upload them as jpegs so that people can look at them without downloading them.

-Satanas
10-30-2004, 11:02 AM#3
Slugge
As for the story we havent made that yet, but the map is like this :

- Units spawn every 20 second and 7 units each way, middle, left, right
- Heroes : We are making all NEW heroes with NEW spells, and all is good
- Something like DOTA but our own style, and hopefully better
- Winter & Summer have different heroes, to make it more fun
- LOADS of items


Update comming on this one...
10-30-2004, 11:43 AM#4
Slugge
And one more thing, modelers we only will need 1 actuallly, cause we have mostly what we need of models

And we might need some voice actors too....
10-30-2004, 02:11 PM#5
Guest
Sounds good. Nice screenshots.
However if you are going to make a Bnet maps then I suggest that you forget about voice acting and a lot of models. It will just make the map lag, or worse, not load at all.
10-30-2004, 03:08 PM#6
Slugge
well i guess your right, but im going to use some models, no voice actings... but pretty many new spells....
10-30-2004, 03:18 PM#7
Guest
spells are fine, you can put as many as you want, it shouldn't affect the file size.
I wouldn't bother with voice acting.
You can add models, just not too much.
10-30-2004, 08:24 PM#8
Fladian
Goody goody, Santa, one of my favorite persons to talk with out on wc3c :P

Uhhum...
What you said is pretty much right and all, but in the quote sign you are using words which might prove to be hard for some to understand. Of course, this is no offense intended to anyone, but I have my doubts that people such as Sonny (or Tichi, whatever) will understand completely what you said. I for one, and probably most people out here will have no hardships, but just to remind you that some people are struggeling to read some words. With other words, you might want to make it somewhat easier for them :)

What it said was true though. Modelers are rare, and people can be happy to even find 1, and it does not neccessarily has to be a decent one. Do not forget the posted models already, they are mostly good models, but the skin might be... dissapointing.

Santa, in what you said according to skinners is not completely true. Skinners are indeed, not rare, they are the most people out here on wc3c, but what you added to it, that a "good" skinner is about as rare as a modeler. That is, I must say, not completely true. Wc3c can award itself happy (more of a bad translated Dutch sentence I tend to use though) with a high amount of very talented skinners. A good skinner will be about the same comparisation as the one with a... eh... well, I can't think of anything, sorry.

Balancers and Beta-Testers are indeed, NOT rare. They are more of them then anything else, and it is only logical too. But just as voice actors, they are supposed to be recruited as in the final stages of the project, and voice actors are pretty much forbidden when it comes to B.net maps. Models are pretty... well, you get my drift.

You did said the same words I wanted to say according to the Screen Shots though. Excellent ;)

As for my personal words, Slugge, don't let yourself sound, or be, too confident. A lot of "over-confident" people failed, and I am not surprised to see more to come. What I am saying is: "We are making all NEW heroes with NEW spells, and all is good" they don't neccessarily have to be called "good" according to other people who will play the map. Not everyone has the same opinion.
"LOADS of items" doesn't that conceal one's doom? Heh, just joking ;) But still... oh well, I don't think I really need to explain this.
Also you were asking for...

Advanced Triggers? :\ Are you really in need of them :\ I can't imagine...
Cinematic Makers? :\ It is getting weirder and weirder, as a reasonable decent triggerer, you are easily able to make this.
Spell Maker? Wait... wait... this is pretty standard isn't it? With other words, you are making the usual triggers and terrain, that's it? You really have to take mroe up your sleeve. Cinematics and Spells are easily done at least, as I see it.

Well, but by all means, good luck.
-Fladian
10-30-2004, 08:38 PM#9
Guest
I'll have to keep in mind to use more... common... words in future.

About the skinners. Like you said they are much easier to find. But what I mean is that most (including me) skin like crap and that to get a good skinner is getting more and more difficult. I mean no offense to artists, but they are the most difficult people to get in a team mainly because of their attitude of "I'm superior" that they have towards mod that don't match their quality. I won't give any names but I'm looking at quite a score of people, right now.

As for the triggering thing. I say get two triggerers. One who can do spells and some other complex gameplay triggers like a special inventory system or something like that (whatever). And a second to do game triggers and cinematics.

That way, maybe you can do this while thing faster.
10-30-2004, 08:45 PM#10
Fladian
Regarding the skinners, yeah, that could be true. I haven't been very updated regarding skinners since wc3c was upgraded... about 8 months ago -_- My contacts aren't all from wc3c after all... actually, mostly aren't even from wc3c :P
But still, anyone who can do something "good" quickly refer their selves to "I am superior" that is just a standard reaction, I have that share of "arrogance" as well, from time to time. But hey, people couldn't be considered "human" if that wasn't the case ^^

As regarding the triggers, I guess that would be best yeah...
-Fladian
10-30-2004, 09:37 PM#11
Slugge
thanx for good answers and advice guys, well, we already have 1 triggerer, so that quite good

As for cinematics we arent in NEED of it but it could be good if someone would do it:D

This is my second time making map, well im just an idea maker but i dont really know much else :D the others in my team does...
10-30-2004, 09:41 PM#12
Fladian
Cinematics aren't the best idea for a B.net map either...

Second time eh? Well, I can't say this is a big a project, since it isn't, but you do make it sound quite big. Like I said, don't sound "too over-confident"

*yawn* I'm gonna get myself a snack
-Fladian
11-04-2004, 02:53 AM#13
Guest
Santanas, r u a mod yet? you should be nominated. Oh, about the idea..... sounds good, except that "we need models" on a bnet map isn't always the best unless you have good skinners and modelers (like me) and have unwrappers. And limit it down to what, 5 mdls? post more later, have to get sleep
11-04-2004, 07:05 AM#14
Fladian
Satanas isn't a mod. Not as in an offense, but I doubt anyone will be a mod of this place anytime soon. You see, right now it is more about active-ness. And, right now, I am still the most active, somewhat busy lately and quite some occupied thoughts, but I am still around.

IF I leave, I'll surely have a word about it though.
-Fladian
11-04-2004, 01:10 PM#15
Guest
A mod, me? Heavens... nominate me mod and you'll have more chaos around here than you could ever hope to have in a thousand years...