| 10-30-2004, 06:31 AM | #1 |
I'm looking for some1 who can ether give me an hint or tell me how to, make an action that uses this function, I want my unit to move forward a couple of step every time my event happens.. I have my event, I just need the action if any1 could help me please! |
| 10-30-2004, 06:48 AM | #2 |
Guest | Code:
Unit - Issue order targeting a point You have the figure out the rest to get it to move to the place you want. |
| 10-30-2004, 07:14 AM | #3 |
lol, that's what I'm asking 4.. I need to know how to offset my units place so it will move.. :D thank you for your help |
| 10-30-2004, 01:53 PM | #4 |
The function for the point you want is something like this: (Point with polar offset - ((Position of (Unit)) Offset by 100 towards (Facing of (Unit))) |
| 10-30-2004, 05:16 PM | #5 |
And if you want to go even deeper, you can tell it to move to an x/y coordinate offset from himself for more accurate movement. However Gandalf's way is better suited for this situation. |
| 10-30-2004, 10:32 PM | #6 |
I can't see how I can get that to look like this, (Point with polar offset - ((Position of (Unit)) Offset by 100 towards (Facing of (Unit))) can you please help me? |
| 10-31-2004, 12:25 AM | #7 |
oh come on.. if you can't figure that try something easier first. i mean.. you just have to click like 2 more times.. just think a little bit.. |
| 10-31-2004, 01:26 AM | #8 |
Simply go to "New Action" "Unit - Issue Unit targetting a point" Click on "(Center of (Playable Map Area))" and a new window pops up. Go under Function, find Point with Polar Offset. |
| 10-31-2004, 02:00 AM | #9 |
thanks Squally425, -={tWiStÄr}=- I went through all the issue order to point A thingy and that's the closet i could get iy to Gandalf2349 example. I understand what you are saying but I am looking at things for myself and can't find how to do them I post here, but I always look for myself first.. |
| 10-31-2004, 02:06 AM | #10 |
Squally425 that's exactly the same as my screen shot, it offsets it from the center of the map, thnak you very much for your help but I need some1 to show me how to offset it from the position of the unit |
| 10-31-2004, 03:32 AM | #11 |
Change (Center of Playable map) to (unit-position of (target unit)) or an offset from your unit's position itself. I don't have WE on right now so I can't give exact details. |
| 10-31-2004, 03:38 AM | #12 |
Ah I see wut you mean. After going to polar offset, change Playable map to Unit - Position of Triggering unit (or wutever u want there), offset by 100. Then in the last 0.00 degrees, change it to (under units, in function) Unit - Facing Angle of (triggering unit) |
| 10-31-2004, 08:11 AM | #13 |
thank you soooo, much I didn't see it b4 |
