| 10-30-2004, 07:23 PM | #1 |
Guest | Hey all, i need a lil help with my map, the spells mostly. When you learn the spells there is a green icon there untill you can learn the spell again. It didnt do this until i imported some custom icons, Help would be a real help Clan irOw @ northrend |
| 10-30-2004, 07:25 PM | #2 |
You have to put in the correct paths for the icons in the import manager. |
| 10-30-2004, 07:29 PM | #3 |
Guest | Yeh i have got that right, you can see the icon when you first learn it put when you learnt it you cnat see the icon, its just a green blob |
| 10-30-2004, 07:59 PM | #4 |
Maybe its only a disbtnname icon.... Or after you put in the correct paths you could check that ability and put in the updated icon path.... |
| 10-30-2004, 08:03 PM | #5 |
Guest | Yup done that, sure the buff works for the skill and all, you can see the icon when you are about to learn it just when you cant learn the skill there is a green blob, and there is a blob as soon as you use the skill for about 2secs and when you pause the game. |
| 10-30-2004, 08:49 PM | #6 |
It does that for all custom icons used in spells/items as a disbtn. No way to change it in my knowledge. Sorry. |
| 10-31-2004, 01:37 PM | #7 |
Wow you guys. Okay. The reason it's only green when you can't yet learn it, when you use it, and when you pause, is that you have not imported or imported incorrectly the disabled icon. For every icon, there are actually two icons. One is used when it's active, or usable, and the other is used with it's disabled. When one of these icons is not referred to properly or isn't present, it shows up green. The standard path for usable icons is ReplaceableTextures\CommandButtons\BTNButtonName.blp Although as long as you refer to it correctly in the object editor, this button can be placed anywhere. However, disabled buttons *must* be in ReplaceableTextures\CommandButtonsDisabled\DISBTNButtonName.blp Warcraft 3 will automatically parse the icon path for the active button to find the disabled button in the disabled folder. If you haven't inserted disabled icons or if you put them in the wrong place, they will appear green. Alternatively, if you made a corrupt .blp file, it may be finding it, but unable to use it. |
| 11-01-2004, 09:01 PM | #8 |
Guest | Cheerz panto i think thats the problem cause i didnt import the DISBTN.blp one i only imported BTN.blp. Thanks man thats a real help :) |
| 11-07-2004, 01:18 AM | #9 |
Why do you want to make it green in the first place? |
| 11-07-2004, 02:09 PM | #10 |
Thank you panto...How can you guys not know that? |
| 12-09-2004, 10:09 PM | #11 |
Guest | I tried doing this, but it wouldnt work. By "ButtonName" , do you mean the name of the item/spell/unit, or the name of the omage? I tired these both, and both returned a green icon. And the format is TGA, it isn't a corrupt BLP. |
| 12-09-2004, 10:47 PM | #12 |
The object that you use the icon for has no effect whatsoever on the path. |
| 12-10-2004, 08:19 PM | #13 |
Guest | But then what would the path be? Im confused. If the ability is "Soul Eater" for example, and the imported image name is SE.tga, what would the path be? |
| 12-10-2004, 09:22 PM | #14 |
The imported image SHOULD be BTNSE.blp And it should be at ReplaceableTextures\CommandButtons\BTNSE.blp Unless you're using the clever system, in which case, it can be anywhere, but the filename has to match an existing file, in order to use the existing file's DISBTN. |
| 12-11-2004, 05:51 PM | #15 |
Guest | Oh, I got it now. Thanks a million, Panto. |
