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old Entangling Roots

10-30-2004, 10:07 PM#1
xxxSpikexxx
so i need entangling roots to only make the unit immobile but still able to do all other stuff ... like in the old RoC days.

ensnare does just what i need and i tryed to make an ensnare based ability with the look of entangling roots...

well i changed the icon and stuff and created buffs of ensnare just with the entangling root effect and annother discription...

there were 3 ensnare buffs ... ensnare(general), ensnare(air and ensnare(ground)

well i picked of general and ground and changed their strings because i don't need air units to be targetable by my roots...

i changed the buffs used by my ensnare based roots ability to the once i just mentioned but it still doesn't change anything ...

it shows the normal ensnare effect as if i didn't change any buff...
why that?

perhaps there is a gameplay constant boolean that sets if roots only block movement or not that would fix my problem in no time but i can't find it ...

ther are things like can deactivate for all the stuff but i can't find anything about entangling roots...
10-30-2004, 10:28 PM#2
rtm2
Quote:
Originally Posted by xxxSpikexxx
so i need entangling roots to only make the unit immobile but still able to do all other stuff ... like in the old RoC days.

ensnare does just what i need and i tryed to make an ensnare based ability with the look of entangling roots...

well i changed the icon and stuff and created buffs of ensnare just with the entangling root effect and annother discription...

there were 3 ensnare buffs ... ensnare(general), ensnare(air and ensnare(ground)

well i picked of general and ground and changed their strings because i don't need air units to be targetable by my roots...

i changed the buffs used by my ensnare based roots ability to the once i just mentioned but it still doesn't change anything ...

it shows the normal ensnare effect as if i didn't change any buff...
why that?

perhaps there is a gameplay constant boolean that sets if roots only block movement or not that would fix my problem in no time but i can't find it ...

ther are things like can deactivate for all the stuff but i can't find anything about entangling roots...


Sorry but it sounds likeyour talking to youself can you refrase that so we udnerstand what your question is?
10-31-2004, 12:30 AM#3
-={tWiStÄr}=-
you have to edit the standard ensare buff to use your model. some abilities are just wierd like that.
10-31-2004, 10:17 AM#4
xxxSpikexxx
Quote:
Originally Posted by rtm2
Sorry but it sounds likeyour talking to youself can you refrase that so we udnerstand what your question is?
the question was how to make entangling roots only stop the target from moving and i am not talking to myself but want to tell you what i allready tried so you don't have to.

Quote:
Originally Posted by -={tWiStÄr}=-
you have to edit the standard ensare buff to use your model. some abilities are just wierd like that.

well i think i will still need the normal ensnare as well...

i tried it with webg and it works ... web has no general buff but a ground one anyway somewhy...

nevertheless it's autocasting will also be a great help.
thanks perhaps i would've kept trying this ensnare stuff if you didn't tell me that it has some kind of buff bug.
10-31-2004, 11:53 AM#5
logik
can you just use the normal entangling roots and set the damage to zero?
10-31-2004, 11:57 AM#6
xGT4x
Read the question... He wants that the unit can still attack like in ROC Entangling Roots...