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duel System Problems

10-31-2004, 03:55 PM#1
sweet5
Ok, I made a duel system and it works for team one. But does nothing for team two...Here are the triggers.

This is where the duel starts, the duel timer works fine so I wont post that, but I will post the part where I set TeamOne and TeamTwo
Code:
Start Duel
    Events
        Time - DuelTimer expires
    Conditions
    Actions
        Countdown Timer - Hide (Last created timer window)
        Set Duelist[1] = (Random unit from (Units owned by (Random player from TeamOne) matching (((Matching unit) is A Hero) Equal to True)))
        Set Duelist[2] = (Random unit from (Units owned by (Random player from TeamTwo) matching (((Matching unit) is A Hero) Equal to True)))
        Unit - Move Duelist[1] instantly to (Center of Duel Enter One <gen>)
        Unit - Move Duelist[2] instantly to (Center of Duel Enter Two <gen>)
        Unit - Pause Duelist[1]
        Unit - Pause Duelist[2]
        Camera - Pan camera for (Owner of Duelist[1]) to (Center of Duel Enter One <gen>) over 2.00 seconds
        Camera - Pan camera for (Owner of Duelist[2]) to (Center of Duel Enter Two <gen>) over 2.00 seconds
        Game - Display to (All players) for 30.00 seconds the text: (Duel Time! Players  + ((Name of (Owner of Duelist[1])) + ( and  + ((Name of (Owner of Duelist[2])) +  were choosen!))))
        Game - Display to (All players) the text: Duel will begin in ...
        Wait 10.00 seconds
        Unit - Unpause Duelist[1]
        Unit - Unpause Duelist[2]
        Game - Display to (All players) the text: GO!

Code:
Event - Map Int
Condition - None
Actions - Set TeamOne = (All allies of Player 6 (Orange))
Set TeamOne = (All allies of Player 1 (Red))
10-31-2004, 04:08 PM#2
a thing
Quote:
Originally Posted by sweet5
Code:
Set [b]TeamOne[/b] = (All allies of Player 6 (Orange))
Set [b]TeamOne[/b] = (All allies of Player 1 (Red))



Things like this happen to me a lot
10-31-2004, 04:13 PM#3
sweet5
oh...heh...I knew that :D no more problems thx a thing! lolol I am dumb ^_^