| 11-01-2004, 01:32 AM | #1 |
Okay.. now say you have a model, that is short and stubby like a human child. Now you want to make that model taller, but you do not want to change the other dimensions of the model. That's easy. Just use the Animation - Change Unit's Size, and set the Y offset to like 200%, while leaving everything else 100%. Now, is this possible to do on map initialization, setting a unit-type's Y offset to 200%, so that every unit of that type created after initialization will have 200% its normal height. If not, that means I'd have to do a trigger to pick every unit of a certain unit-type and do the change unit's size trigger, and with 500 units of that type, it could cause some real hell trying to resize all of them. Maybe there is a better alternative.. anyone know? |
| 11-01-2004, 02:37 AM | #2 |
Well, I found a bug in one of the triggers. Animation - Change Unit's Size It has ( X% , X% , X% ). Now its supposed to correspond with Length, Width, Height. I just tested it, and the first X is the only one with any effect, and it has the same effect as the scale value in the object editor. The first X does nothing more than change the overall size of the model to that %. So if you set it to: ( 500% , 5% , 50% ) The entire model would be scaled to 500% of its original size, not just the Length. Now, does this mean there is no way of scaling the individual dimensions of a model through the World Editor? |
| 11-01-2004, 03:36 AM | #3 |
I don't understand what you're asking... |
| 11-01-2004, 03:49 AM | #4 |
How can you change JUST the height of a unit, without effecting its width or length. |
| 11-01-2004, 04:02 AM | #5 |
Just change the Z? |
| 11-01-2004, 04:12 AM | #6 | |
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*Sigh*, yes just the Z. |
| 11-01-2004, 11:32 AM | #7 | |
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Then do it... What's the issue? o_O |
| 11-02-2004, 01:55 AM | #8 |
How? I don't mean change the height offset, I mean change the actual height of the model without changing the other aspects. |
| 11-02-2004, 07:09 AM | #9 | |
Guest | Quote:
Linkmaster, weren't you supposed to be a master of triggering? Hexen, I have the same problem, don't think it's possible to resize only 1 dimension. Salutions® |
| 11-02-2004, 07:37 AM | #10 |
WCIII dosnt support scaling only in one dimension on units (although it can be done on doodads) the trigger to do it was never finished i guess. Although this is a good thing, since scaling it up would stretch everything and look fucked up. |
| 11-02-2004, 04:40 PM | #11 |
... Hey, not my fault I never used the Animation Deform before. =] At least I tried to answer his question unlike 99% of the Trigger Haven. |
| 11-02-2004, 05:52 PM | #12 | |
Guest | Quote:
You right, people dont help too much lately... Salutions® |
| 11-02-2004, 06:45 PM | #13 |
I'l try to do this. Try to set all to 100% exept the height 100% , 100% , 50%? |
| 11-02-2004, 09:59 PM | #14 | |
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Read that... The trigger doesn't work properly, its bugged. So don't even bother. |
