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Map Protection techniques [need someone with programming skills]

11-02-2004, 12:16 AM#1
teal
I'm trying to develop map protection for my clan maps. I'm mostly doing this as a challenge for my map dev clan, but also for protection of a major project of ours.

What I'm trying to do is edit the .wts, .j and .w3i files. Unforntunantly I cannot edit the .wts nor .w3i files succesfully without it resulting in a "file corrupted or not found" error. It's imperative that I can edit the war3map.w3i file for this to work. If anyone has any information on how I can do this, please post it, PM me or email me.

Also, I find that I cannot have an altered .wtg file in a map and have the map still open. I would like to know, how to have a altered version of the .wtg file in the map.

Please do not ask what am I going to do, or trying to attempt. all I need to know is how to do the above stated.
11-02-2004, 12:54 AM#2
rtm2
This site does not support protection or unprotection. Please don't make this topic again. If you want to talk about protection go somewhere else. We're sorry but were against protection and especialy unprotection. Everyone has to learn how they did something or anything but the unprotecting people that do it for credit are all wannabe's.

Please don't discuss this on this site or www.wc3sear.ch.

~Everyone at Warcraft3Campaigns and Warcraft3Search
11-03-2004, 01:03 AM#3
PitzerMike
This happens because the (attributes) file stores a file checksum for all files.
You can simply delete the (attributes) file from the archive and it won't complain about corrupted files anymore (provided that you havn't really corropted them by editing them uncautious)