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Amai 2.4 now their behavior is more predictable

11-02-2004, 04:41 AM#1
Guest
I havent tried to tweak any profile or the uncertainty parameter, I just tested the standard profile in amai 2.4.
I was playing in teams with amai players these are what always happened in game.
At the beginning of the game amai tried to harras as usual and then they came back with their heroes start attacking. After me and my allied survived with that 1st attack and drive them away, they never really tried to attack again, they were only stock piling their army on their base or guarding their expo, and my amai allies did the same thing. They only react when their expo or their base was attacked or harrased.
They only really tried to attack enemy base with one condition enemy has run out of gold or no upkeep. If all players were on high upkeep, no amai players dare to attack anybody's base.
I think its better for amai players to be less knowing enemy information and randomly iniatiating a big strike to enemy base.
And the commander, yea its quite better now, but still its limited by that behavior that I describe above, when I use it to command my ally to attack the enemy's base or curren screen position, they seem to know that the enemy has a strong army so they were not responding to that command.
And on using the strategy amai players tend to depend on the enemy they encounter, which I call that a defensive strategy. They keep doin it and so that can be easily to trick. For exp. at first i use mostly melee units and went offensive and the amai opps were using strat that use massive melee and few casters after sometimes they stick to that strat, I destroy their melee and casters with my air units and some ranges which i already saved them on my base.

Well by the way Amai is still best ai and so the ai players become a bitch to beat hehe.
Just that defensive behavior which should be fixed it goes to any profile, and the old classic behavior that send heroes alone to the shop still happens quite alot esp. with a map with only one shop in the middle.
11-02-2004, 08:36 AM#2
Zalamander
Quote:
Originally Posted by Shadowstrike
I havent tried to tweak any profile or the uncertainty parameter, I just tested the standard profile in amai 2.4.
I was playing in teams with amai players these are what always happened in game.
At the beginning of the game amai tried to harras as usual and then they came back with their heroes start attacking. After me and my allied survived with that 1st attack and drive them away, they never really tried to attack again, they were only stock piling their army on their base or guarding their expo, and my amai allies did the same thing. They only react when their expo or their base was attacked or harrased.
They only really tried to attack enemy base with one condition enemy has run out of gold or no upkeep. If all players were on high upkeep, no amai players dare to attack anybody's base.
I think its better for amai players to be less knowing enemy information and randomly iniatiating a big strike to enemy base.
And the commander, yea its quite better now, but still its limited by that behavior that I describe above, when I use it to command my ally to attack the enemy's base or curren screen position, they seem to know that the enemy has a strong army so they were not responding to that command.
And on using the strategy amai players tend to depend on the enemy they encounter, which I call that a defensive strategy. They keep doin it and so that can be easily to trick. For exp. at first i use mostly melee units and went offensive and the amai opps were using strat that use massive melee and few casters after sometimes they stick to that strat, I destroy their melee and casters with my air units and some ranges which i already saved them on my base.

Well by the way Amai is still best ai and so the ai players become a bitch to beat hehe.
Just that defensive behavior which should be fixed it goes to any profile, and the old classic behavior that send heroes alone to the shop still happens quite alot esp. with a map with only one shop in the middle.

The bahavior you describe sounds a bit buggy, Im pretty sure you will be much happier with 2.41 that was be be released last night but in last second we found a new bug so it's tonight ten I guess unless we find even more bugs. :/

I guess your right they should attack more randomly instead of only react on enemy streangth in larger games.
11-02-2004, 09:40 AM#3
Quitch
Not that I'm lord of WC3 or anything, but shouldn't AMAI at least try and weaken the enemy in some fashion? After all, if you're losing a game and you turtle because of it, then you're pretty much accepting defeat.
11-02-2004, 11:56 AM#4
Zalamander
Quote:
Originally Posted by Quitch
Not that I'm lord of WC3 or anything, but shouldn't AMAI at least try and weaken the enemy in some fashion? After all, if you're losing a game and you turtle because of it, then you're pretty much accepting defeat.

it shouldn't behave like that, it should at least creep a bit and do harass/sitraction attacks.