HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

3dsMax 7 HELP importing mdl.

11-02-2004, 01:07 PM#1
Guest
I am searching a .mdl---->.max converter and .max---->.mdl for 3dsmax v7 or a way to import mdl/mdx files to 3ds7.
Plz help me !!
11-02-2004, 03:55 PM#2
RightField
There is no Warcraft 3 model support for Max 7. I'm sorry. Get max 5.
11-02-2004, 04:15 PM#3
Guest
And for 3dsMax 6 are there support for warcraft models??, i don't have found 3dsmax 5 !
11-03-2004, 12:00 AM#4
BlinkBoy
Quote:
Originally Posted by Kalkhran
And for 3dsMax 6 are there support for warcraft models??, i don't have found 3dsmax 5 !

every importing script used for max 5-4 works for max 6-7, try looking for kmk's imp or fadis moundir 1
11-04-2004, 08:49 AM#5
Andy
use kmks script.
11-22-2004, 01:26 AM#6
DragonGeo2
Yeah DexPort OWNZ and it works fine for me I have 3ds7 trial
11-22-2004, 03:55 AM#7
Andy
Dex sucks, it fucks up rotations most of the time.
11-22-2004, 06:52 PM#8
DragonGeo2
Well, it may not be the best for imports, but it's certainly the very best second to art tools for War3.
11-22-2004, 08:01 PM#9
BlinkBoy
Quote:
Originally Posted by Andy
Dex sucks, it fucks up rotations most of the time.

and you are the idiot who don't know how to use it =@, in submit tutorials,of tutorial forum there is 1 made by azn, there you will now how to use pivots correctly and set controllers correctly(that i'm sure this last 1 is your problem) + in http://republicola.wc3campaingns.com/ is a good tut, in dex folder, for using skinning correctly.

But like i know i've said shit and you powerfreak, feel so professional to look for them. Why wasting your?.

and 1 more thing what is the main problem? (try not setting scale in tcb).