| 11-02-2004, 03:26 PM | #1 |
Ok i've got a working version supporting all the things i want it to have in: - Knocks back a Unit - Unit can crash through trees which deal extra damage - If the Unit slides close to another Unit, that one is knocked back, too - This other Unit also knocks back other Units if it comes close You can try the "Bowling Pin Effect" (suggestion by Litany/Cassiel) out on the attached map, just to the north there's an ogre, bash him and see the effect on the Gnoll crowd behind him. I must admit this trigger gets laggy then (no wonder if you look at the amount of game cache and locals needed) but it's working. And i don't expect people to use this spell against such crowds anyway. However, i didn't manage to keep globals away. In the end, i had to use one for the more complex functions which create the Bowling Pin Effect. That's why i'm posting here. Please have a look at the trigger, make suggestions, and so on. Any ideas how to avoid this global ? It's only used in 2 lines, set up and usage, but after hours of thinking i haven't found a way to write around it. Maybe an altered Handle Variables System could work. Why does it need handle subjects ? I tried and altered the Handle Variables to take strings instead, but it didn't work ingame for some reason. |
