| 11-24-2002, 09:37 PM | #1 |
hi, im trying to place 30 doodads with scaling 100,100,20 (x,y,z), and it appears fine in we (using umswe 3.3), but in the game they come up 100,100,100. anyone know why? |
| 11-24-2002, 09:58 PM | #2 |
It all seems good and easy doesn't it? You have to use mpq2k and import something into the map every time. But Scio could probably explain it better. |
| 11-24-2002, 11:01 PM | #3 |
and what would it be that i import? pls explain better... |
| 11-24-2002, 11:22 PM | #4 |
if you use my editor plz read the readme... Code:
2) How to use / Features
- Open WorldEditor
- The new units are in their appropriate areas
- The new trigger events, conditions, and actions are in their correct places
- To implament the doodad scaling and rotation...
- Make the load screen for your map "Default"
- Save the map
- Put it into the MPQ2K directory
- Rename the map to a.w3m
- Run the autoimplament.bat file
- You MUST repeat this everytime you open the map in the editor,
it erases the custom files. |
| 11-24-2002, 11:34 PM | #5 |
ah, ty. i read it but i gues i missed that part since i read it when i was lookin for why it wasn't saving properly b4. |
