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doodad scale

11-24-2002, 09:37 PM#1
Unindel
hi, im trying to place 30 doodads with scaling 100,100,20 (x,y,z), and it appears fine in we (using umswe 3.3), but in the game they come up 100,100,100. anyone know why?
11-24-2002, 09:58 PM#2
Draco
It all seems good and easy doesn't it? You have to use mpq2k and import something into the map every time. But Scio could probably explain it better.
11-24-2002, 11:01 PM#3
Unindel
and what would it be that i import? pls explain better...
11-24-2002, 11:22 PM#4
Scio
if you use my editor plz read the readme...

Code:
2) How to use / Features

   - Open WorldEditor
   - The new units are in their appropriate areas
   - The new trigger events, conditions, and actions are in their correct places
   - To implament the doodad scaling and rotation...
        - Make the load screen for your map "Default"
        - Save the map
        - Put it into the MPQ2K directory
        - Rename the map to a.w3m
        - Run the autoimplament.bat file
        - You MUST repeat this everytime you open the map in the editor,
               it erases the custom files.
11-24-2002, 11:34 PM#5
Unindel
ah, ty. i read it but i gues i missed that part since i read it when i was lookin for why it wasn't saving properly b4.