| 11-03-2004, 03:18 PM | #1 |
not sure if this would fall into modelling forum or not. I currently made a new attack projectile from scratch. However whenever i use it in game i cant here any noise from the attacks now. Anyone know how to correct this? |
| 11-04-2004, 01:57 AM | #2 |
Did you make it in 3ds max or something else? If in 3ds max...
If in the MDL:
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| 11-04-2004, 02:07 AM | #3 | |
Quote:
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| 11-04-2004, 02:11 AM | #4 |
Adding a new pivot point is best. It's not hard, either. Code:
PivotPoints 3 {
{ 20.6907, 0.224551, -1.21183 },
{ 23.5263, -0.25243, -0.829527 },
{ -0.0479279, 22.4816, 0 },
}Code:
PivotPoints 4 {
{ 20.6907, 0.224551, -1.21183 },
{ 23.5263, -0.25243, -0.829527 },
{ -0.0479279, 22.4816, 0 },
{ 0,0,0 },
}Birth just because then it will play when the thing is shot. I guess stand would work too, though, so either one. As for making your own MARL, I'd recommend picking a sound you're not using from that table, referencing it, and importing your sound over it in your map. |
