| 11-03-2004, 10:49 PM | #1 |
I finally did it, I gave AMAI a good spanking... with the assistance of another AMAI :) Yep, a 2 on 2 victory, and man was it satisfying. I'd downloaded 2.41, installed it and decided to have a game just to try it out. I've uploaded the game more for my own gratification than for anyone expecting an epic game. I set all three AI's to random and chose a 2 on 2 map I'd never played. My undead forces, along with my human ally, crushed the miserable Orc and Night Elf resistance. A few things I noticed: 1. AI let stragglers get killed too easily. Often an archer would fall behind and fight, or get ahead of the regrouping and die. 2. The Orc AI went for Wind Riders, something I had no counter for, but spent the game attacking the humans. The NE on the other hand was mass huntresses for the most part, which would have nicely countered the large number of casters the human was fielding, but she went for me (mass ghouls and abominations). It may have been more a case of me forcing the NE into fights with me though. 3. Blue (humans) gets into a scrap in the middle at one pont. During the retreat he suggests attacking the NE base, but was obviously going to do no such thing and changes his mind a few seconds later. 4. Blue kept changing strategy and never really seemed to have a good idea of what to do. I don't know if this was because he kept running into the enemy alternately. If he wasn't doing so, he should have based his decision on the comosition of my force, which was entirely lacking in ranged units. His best decision during the game was his mass casters period which would have complimented my force wonderfully. 5. When the NE base came under a heavy attack from me (my first abomination attack), the Orc AI is moving its force back to its base. It only moves to help NE once they have got home, when they could have gone straight there. 6. Chat will often use lines which quote RACE in situations where none can be quoted, an example being the destruction of creeps. Other times it will ask you what to do now, "RACE again ?" However, if you haven't just attacked anyone this ends up being "again ?" which makes little sense. 7. NE AI ignores the expansion next door and expands to the SW corner of the map, between my base and my allies base, leading to its destruction. It was mighty satisfying to win I might add, and far more interesting than a Blizzard AI game. Haven't really played anywhere near enough to comment on team coordination, though I would say that it seemed all right, but a little lacking in overall strategy. Also, in a team game I think the AI could afford to ignore its "a little of everything" strategies as what one player lacks, their team mates should make up for. The AIs should definately be communicating when it comes to choosing their forces (blue is going massed rifles, so I'll mix from the crypt and slaughterhouse, etc.) |
| 11-03-2004, 10:59 PM | #2 |
Sadly they lack the ability to comunicate and co-ordinate things mostly so it's very hard to make the AI do good team tactics. :/ We did some improvements to it but we are not sure if they was to the better or the wors. I can lower peiority for the allround strategies in team play. |
