| 11-04-2004, 06:36 AM | #1 |
ok I have 2 questions #1 how do I block vision of certain areas, I made regions and did black mask, enabled it and everything it didn't do anything. I want 4parts of my map to be unseen no matter what, its just blackness even if you are right at it. #2 problem with points, I don't understand these at all. Im trying to make a spell so shockwaves come out in a circular pattern around the hero, I know how to do that, dummy units and stuff is the easy part, but I cant figure out what target points I need to get a circler pattern I want it like 1shockwave shoots directly north/east/south/west/ne/se/sw/nw so 8 shockwaves total |
| 11-04-2004, 08:05 AM | #2 | ||
Guest | Quote:
I'm almost sure there's no way you can keep the black mask in an area you are exploring. Quote:
As target points, use "Point with Polar Offset: Position of (Unit) with offset (Range of shockwave) towards (X degrees)". 90 degrees is North, 180 is West. Salutions® |
| 11-04-2004, 08:19 AM | #3 |
polar offset is extremly usefull for abilitys. i use to make it like this: For each integerA 1 to 8 do - create 1 dummy at position of triggering unit - order last created unit to shockwave position of unit offset by 100 towards integerA * 45 degrees. - add a 0.2 seconds expiration time to last created unit so it's repeated 8 times and each time at 45 degrees more, also you don't need to bother with recycling the dummys. |
| 11-04-2004, 09:59 AM | #4 |
if you REALLY want it not visible to matter what, u could give all units sight line 0. That way it will not see anything, so u should give it a sight line manually with regions or just make all other parts visible. |
| 11-04-2004, 11:36 AM | #5 |
ok #1 is solved line of sight blockers :) #2 still have problems I did 45 90 135 and so on, but its not how I want I want the shockwaves to come from the center unit and 1 go straight n/e/s/w then the 4 diagle ne/se/sw/nw |
| 11-04-2004, 01:02 PM | #6 | |
Quote:
Make a variable that is real. Set the default to 0. For each Integer from 1 to 8 do Actions -Actions Create dummy caster at position of triggering unit facing (Real Variable) degrees. Add the casters to a variable array. Order the units in the variable array to shockwave a point with polar offset by 100(or whatever you want) towards (real variable) degrees Set the real variable made earlier to ((real variable) + 45) For each integer from 1 to 8 do actions -Actions Remove (variable array) from the game. - |
| 11-05-2004, 08:15 AM | #7 | |
Guest | Quote:
Be careful, sight blockers don't work for air units (if someone knows how to block air units sight plz tell!!) Salutions® |
| 11-05-2004, 10:04 AM | #8 |
no air units in the game :) both problems fixed now :) thanks guys |
| 11-05-2004, 01:49 PM | #9 | |
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