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hero ignores command bug?

11-04-2004, 05:19 PM#1
xxxSpikexxx
while beta testing in multiplayer the heros of my maps sometimes get uncontrolable ... they can still move and attack but they only do that by themselves and completely ignore the orders of their controller for kinda 7 seconds.

Is there anything known about what causes this bug?

EDIT: for a lot of hero spells i use dummy casters if that's important for solving this mystery
11-04-2004, 06:50 PM#2
Guest
Since I don't know whats triggers you useds I don't know but it looks like you messed up on your triggers somewhere. check them all over and test alot.
11-05-2004, 06:10 PM#3
xxxSpikexxx
i used very many "unit uses ability" triggers creating dummys and casting their spells...
i used a periodic trigger for a kind of vicotry locations like in Ground Controle 2 to check if the location can be captured by a player...
i used a "timer expires" trigger for unit spawn

and a some triggers that make players able to give commands to all their unit's at once ... i think that might be the bug source because it kinda overloads the maximum orders possible or something but the bug also appeared after i removed these triggers and tryed it online ... :\