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Cyborg WIP

11-04-2004, 07:59 PM#1
Muoteck
Started idea for my draw off vs Ogre at school coz of lack of time to do this at home... it turned pretty good so i decided to finish it. I got too used to pencil... being unable to erase anything is really annoying. So is thought that one bad line can ruin all picture
i was too lazy to remove lines, forgive me

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11-04-2004, 08:48 PM#2
Spitfire
Thats really good and reminds me of Quake. For some reason the legs look a little wierd though I know how it is hard to draw legs when the person (or thing) is sitting. Also the right hand looks odd you should have his palm pointing the ceiling with his hand open.
11-04-2004, 08:58 PM#3
Marco Polaris
Muoteck, if I may say, I wouldn't be surprised if Games Workshop asked you to do interior artwork for the next Space Marines book . . . This has to be one of your best.
11-04-2004, 11:59 PM#4
Shadow_Strike
Quote:
Originally Posted by Marco Polaris
Muoteck, if I may say, I wouldn't be surprised if Games Workshop asked you to do interior artwork for the next Space Marines book . . . This has to be one of your best.

you know, i wouldnt be surprised either...

so marco, do you play warhammer? (space marines suck!) but anyways...

the legs seem a tad short, iono...
11-05-2004, 12:21 AM#5
Marco Polaris
No. I lack the "resources." (Read: cash)
11-05-2004, 12:42 AM#6
Shadow_Strike
Quote:
Originally Posted by Marco Polaris
No. I lack the "resources." (Read: cash)

ive some books (codex) and it seems that that drawing is almost just as good as the ones in the book, which is freaky... and nice!
11-05-2004, 02:22 AM#7
FatUglyNakedGuy
i like it muo.... the shading is good, and it's quite detailed... but i think you could have been a bit more dynamic w/ the composition... you just have the cyborg lying there, and he looks a bit stiff. you should play around w/ the positioning of the figures.
11-05-2004, 03:10 AM#8
icbm1987
FUNG is right he does look a bit stiff... (no candy, not that kind of stiff).

And he's a bit too symmetrical for a cyborg, one would think that the cyborgs still have biological components. Biological components don't decay symmetrically.

And your guys tend to look a tad bit too short. They follow more of a 1/1 upper/lower body ratio.

Go for more of a golden triangle type feel next time.

Good work though.

And thanks for sticking around so long Muo.

icbm1987
11-05-2004, 04:28 AM#9
Moon_Lunatic
Good job Muo, the shading on the top right cord is really really awesome. Nice details in there. I think more cast shadows would make the image pop out more.

In my opinion you should brush up on anatomy by drawing from life some more. It just seems all the guys you draw looks identical.
11-05-2004, 12:56 PM#10
Muoteck
Thanks for comments =]
Im lazy so i won't quote all of you... just comment on all crits...
i wanted right hand to be in same position as left (fingers mainly). It came out a lil too big though
He is stiff because i wanted to have inactive cyborg in lab... May change pose in pencil drawing though. I realized he's too short after i drew him and because i used ballpen i couldnt change legs... gah So hard to get good proportions without presketch And i wouldnt say he's symmetrical :P No need to thank for that i think.. And what is golden triangle? o_O
I drew muscles first, then metal parts to make them appear better. I spent like... 3 hours total so far, not so much comparing to couple others.
I never drew from life, i wanted to start but i was to lazy or i forgot... I will try though. And i'll try to make next one look different :P
11-05-2004, 04:03 PM#11
StormrageJunior
ahhh, excellent one. the only problem I see is that the body seem too rigid, and maybe too massive. but it's not really a problem, it's your style, I think.
11-05-2004, 05:09 PM#12
icbm1987
I mean the golden rectangle thing... sorry...

More Asymmetry!

icbm1987
11-05-2004, 05:32 PM#13
Muoteck
I dont want to make him look like quasimodo ;)