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3dmax studio 7?

11-04-2004, 08:50 PM#1
alreadyused
Does anyone know if you can use the new 3dmax studio 7 to make models for warcraft? What im saying is there any file converter that converts files from studio 7 to warcraft use?
11-04-2004, 09:11 PM#2
BlinkBoy
Quote:
Originally Posted by alreadyused
Does anyone know if you can use the new 3dmax studio 7 to make models for warcraft? What im saying is there any file converter that converts files from studio 7 to warcraft use?

any wc3 old maxscripts works with it, try using dex exporter
11-04-2004, 09:13 PM#3
alreadyused
Quote:
Originally Posted by BlinkBoy
any wc3 old maxscripts works with it, try using dex exporter
Same dex i use for gmax? also i thought i saw you saying something about updating dex script..what exactly were you gonna improve on it? Maybe Particle emmiters caryying over? or geoset anim tracking? just curious and if you do update it where will you be posting this?
11-04-2004, 09:27 PM#4
BlinkBoy
Quote:
Originally Posted by alreadyused
Same dex i use for gmax? also i thought i saw you saying something about updating dex script..what exactly were you gonna improve on it? Maybe Particle emmiters caryying over? or geoset anim tracking? just curious and if you do update it where will you be posting this?

it also works for 3dsmax (and uses export function in 3ds max so you don't copy from listener).

it improves and adds:
-particle emitters 1 and 2(this last 1 maybe)
-colition shapes are fixed
-every mdl objects can be exported with anims now(mdlobj: lights, attachments, parts, event objects, colition shapes)
-fixes visibilty exporting for mdl objects
-maybe not sure for this last 1, add the option to export multiple textures and set them in the right way.

and geoset anims are automactly exported alrdy in 1.85, you just need to add a visibility track and edit the visibilty anims.
11-04-2004, 09:32 PM#5
alreadyused
Quote:
Originally Posted by BlinkBoy
it also works for 3dsmax (and uses export function in 3ds max so you don't copy from listener).

it improves and adds:
-particle emitters 1 and 2(this last 1 maybe)
-colition shapes are fixed
-every mdl objects can be exported with anims now(mdlobj: lights, attachments, parts, event objects, colition shapes)
-fixes visibilty exporting for mdl objects
-maybe not sure for this last 1, add the option to export multiple textures and set them in the right way.

and geoset anims are automactly exported alrdy in 1.85, you just need to add a visibility track and edit the visibilty anims.

sounds good but where will you be uploading your improved dex?
11-04-2004, 09:48 PM#6
BlinkBoy
Quote:
Originally Posted by alreadyused
sounds good but where will you be uploading your improved dex?

is not uploaded get.