| 11-05-2004, 01:26 AM | #1 |
Guest | Hey all; I have used a model for a unit I made, and have replaced the Game Interface with one I feel looks more like that unit. However, whenever there is a techtree requirement that is not made, a big green spot appears in the space where the unit should be. Here is exactly what I'm doing : I imported two tga files into the campaign manager and changed their paths to 'replaceabletextures\commandbuttons\BTNPhoton Cannon.tga' 'replaceabletextures\commandbuttons\DISBTNPhoton Cannon.tga' They're both 64x64 files. I changed the custom unit's game interface path to 'replaceabletextures\commandbuttons\BTNPhoton Cannon.tga' The BTN is showing up when requirements are met, but whenever requirements aren't met I still see a big green spot. What am I doing wrong? :( |
| 11-05-2004, 01:51 AM | #2 |
You have to import a disabled version of the icon. Disabled versions are the same icon only darkened to show that requirements aren't met. I'm not sure the exact filepath to import them into. |
| 11-05-2004, 01:54 AM | #3 | |
Guest | Quote:
That would be the DISBTN image... |
| 11-05-2004, 01:55 AM | #4 | |
Quote:
Well, now you have your answer :) |
| 11-05-2004, 02:17 AM | #5 | |
Guest | Quote:
Seriously, it's not working. |
| 11-05-2004, 05:52 AM | #6 |
ReplaceableTextures\CommandButtonsDisabled\DISBTN... |
