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Big Green Spot

11-05-2004, 01:26 AM#1
Guest
Hey all;

I have used a model for a unit I made, and have replaced the Game Interface with one I feel looks more like that unit. However, whenever there is a techtree requirement that is not made, a big green spot appears in the space where the unit should be. Here is exactly what I'm doing :

I imported two tga files into the campaign manager and changed their paths to

'replaceabletextures\commandbuttons\BTNPhoton Cannon.tga'

'replaceabletextures\commandbuttons\DISBTNPhoton Cannon.tga'

They're both 64x64 files.

I changed the custom unit's game interface path to 'replaceabletextures\commandbuttons\BTNPhoton Cannon.tga'

The BTN is showing up when requirements are met, but whenever requirements aren't met I still see a big green spot.

What am I doing wrong? :(
11-05-2004, 01:51 AM#2
HexenLordX
You have to import a disabled version of the icon. Disabled versions are the same icon only darkened to show that requirements aren't met.

I'm not sure the exact filepath to import them into.
11-05-2004, 01:54 AM#3
Guest
Quote:
Originally Posted by HexenLordX
You have to import a disabled version of the icon. Disabled versions are the same icon only darkened to show that requirements aren't met.

I'm not sure the exact filepath to import them into.

That would be the DISBTN image...
11-05-2004, 01:55 AM#4
HexenLordX
Quote:
Originally Posted by Spastic
That would be the DISBTN image...

Well, now you have your answer :)
11-05-2004, 02:17 AM#5
Guest
Quote:
Originally Posted by HexenLordX
Well, now you have your answer :)




Seriously, it's not working.
11-05-2004, 05:52 AM#6
Panto
ReplaceableTextures\CommandButtonsDisabled\DISBTN...