| 11-05-2004, 08:48 PM | #1 |
I'm curious if there's a way in the editor to call a real variable that returns a number from an ability, say, the damage amount or duration of the spell for use in a trigger. Like suppose I wanted to damage a unit for whatever reason, and have that damage amount equal to a certain real value of a spell without having a unit cast it. Could I make a real variable that would return that number? And how would I go about doing it? Thanks. |
| 11-05-2004, 09:29 PM | #2 |
nope. you would ahve to do it manually. so like if a spell does 50 damage at level 3 you would need a preset var with that info. there is no way to retrieve it. |
| 11-06-2004, 11:40 PM | #3 | |
Quote:
Really? I recall looking at some JASS functions that could call damage amounts from spells, but I guess I was mistaken. |
