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3rd Person Cam?

11-06-2004, 02:08 PM#1
ValIe
I've tried to make a good 3rd person cam, like the one in Legacies:TS (ss from Legacies, look down). But i can't figure it out.
Can anyone help me? :\
11-06-2004, 07:32 PM#2
tassadar920
They made a pre-made camera, but when they set it to you and lock on the unit, they offset it forwards (to get the unit to appear to be closer towards you).
11-06-2004, 08:12 PM#3
ValIe
I didnt understand sorry?

english is not my native languege :\
11-07-2004, 05:54 PM#4
Jem1128
Try this action:
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit), offset by (0.00, 0.00) using The unit's rotation

and mess with the offset untill u get it to look how you want it.
I think thats what u want right?
11-07-2004, 06:18 PM#5
ValIe
no.. it looks wierd when it rotates... or am i just doing it wrong? :\
11-07-2004, 10:08 PM#6
Jem1128
hmm sry then i guess i dont understand what your lookin for
11-09-2004, 03:38 PM#7
Hound Archon
you could try the one built into weu

though it's not fully 3rd person
11-10-2004, 10:47 AM#8
Freakazoid
Sorry i forgot to to PM you to set the angle of attack to about 340
11-10-2004, 12:39 PM#9
a thing
Try locking the camera to the unit then periodicly (like every .35 seconds) set the player's or players' rotation to the unit.
11-10-2004, 01:14 PM#10
ValIe
i figured it out...
with help from Freakazoid

but thanks
11-10-2004, 03:57 PM#11
Freakazoid
I'm having the same problem with the cliffs, but you can make regions and if the unit is in the region, make the Height Offset larger and distance to targer also larger.
11-10-2004, 05:48 PM#12
iNfraNe
Quote:
Originally Posted by Freakazoid
I'm having the same problem with the cliffs, but you can make regions and if the unit is in the region, make the Height Offset larger and distance to targer also larger.
regions are bad, cuz u cant really know if the camera is in a cliff cuz the unit facing angle is different, just check the cliff height for the camera source and add that height to the z offset.
11-10-2004, 06:15 PM#13
oNdizZ
Quote:
Originally Posted by toot
regions are bad, cuz u cant really know if the camera is in a cliff cuz the unit facing angle is different, just check the cliff height for the camera source and add that height to the z offset.


can you really do that? :S
11-10-2004, 06:18 PM#14
iNfraNe
Quote:
Originally Posted by oNdizZ
can you really do that? :S
well, if u know distance 2 target (which u do) and u know the angle (which u do) then u can calculate the source position with sinus rules (distance / sinus(angle) = source position distance) then take that point and check on what cliff level it is, then check the difference in cliff level between point of unit and point of source. Then add 128 to the cams height and adjust the angle.
11-10-2004, 08:49 PM#15
ValIe
Could you explane that, more clear? :\