| 11-06-2004, 04:03 PM | #1 |
hehe, i've upgraded dex but isn't finished, get this new 1. Is a beta. you may now export this: -lights,attachments and particle anims. -added particle emitters 1. -parents added to lights,attachments and particles. Beta 2 will set: -event objects will be finished. -particle emitters will be perfectly exported. -colition shapes will be fixed. -visibility anims will be set correctlly. Final will set: -ambient, direct target lights will be added. -add note track anims. -add particle emitters2. -tut guide added & exporting codes added to. |
| 11-07-2004, 02:00 AM | #2 |
how would you export particles? does it come with its own 'art tools'? |
| 11-07-2004, 02:34 AM | #3 | |
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not really, it uses max 6-7 blizz and super spray particles and for particle 2 i'm trying to get this files: C:\3DSMAX4\MAXSDK\INCLUDE\tab.h C:\3DSMAX4\MAXSDK\INCLUDE\animtbl.h to make blizz-ribon plug ins work for 6-7 and if i can gmax. if you can find me those files from some1 with art tools i'm sure you will be the first person on getting the final and a reconpense of my own. |
| 11-09-2004, 09:36 PM | #4 |
W00T! DexScript 0wnz! |
| 11-10-2004, 03:37 AM | #5 | |
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nice...ill have to check it out when i get my 3ds max 7, should be in the mail tomorrow. |
| 11-21-2004, 05:13 AM | #6 |
Finally! It's happening! A real modeling package for us Max6+ users! :o Ooo! If you pull this off I'm gonna make you lots o' pretty things! ![]() |
| 11-21-2004, 03:48 PM | #7 | |
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ya and beta 2 is coming for december 24, a happy christmass for modellers, to bad i can get the notes correctly and blizzard particles will cost me a ball. |
| 11-21-2004, 03:55 PM | #8 |
i cant wait for this...i really wanna get all my gmax stuff ingame working. thanks a lot... |
| 11-22-2004, 12:09 AM | #9 | |
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ya i know what you feel, only prob is that gmax doesn't support particle emitters. |
| 11-22-2004, 12:13 AM | #10 |
Oh well, this is still a huge advancement in war3 modding! Enjoy it! Also - for 30 days, go Download 3dSMax 7 trial and use this plugin anyway! It ownzars! |
| 11-22-2004, 12:36 AM | #11 | |
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let me explain how to export the new feutures: particles: must be blizzard for blizzparts2 and super spray for blizzparts1, there must be a gravity space warp to define the particles gravity. eventobjects: equal to art tools, you must set the name of the code used(i will give a least with them) and add a note animation. colition shapes: just creat a sphere-geosphere or a normal box. and materials will be later implemented in version 2.0 |
| 12-04-2004, 05:37 PM | #12 |
UPDATED: there is a new version out, it can't export colition shapes get, but i'm still working on it. total beta 2 will finish: -colition shapes will be totally exported. -event objects will be totally done. |
| 12-07-2004, 04:56 PM | #13 |
"'DeX Version: 0.186m " "'DeX Version: 0.186m" // 'DeX Version: 0.186m Version { FormatVersion 800, } Model "Wall" { BlendTime 150, } Textures 1 { Bitmap { Image "", ReplaceableId 1, } } Materials 1 { Material { Layer { FilterMode None, static TextureID 0, } } } Export Successful! i get this, and yes i apply texture too... but when i convert it and use in warcraft nothin happends.... what to do? |
| 12-07-2004, 05:19 PM | #14 |
From my experience, when exporting with dex (i not sure i used older version of Dex) all your model must be editable mesh be4 u write to listener. Select ur whole model and right click>convert to>Editable mesh. I used to get this prob, if u dont get pages and pages of data then something is wrong ^_^ . One suggestion since gmax cant select evrything in the listener at once, open notepad and go to the lsnr, hit Ctrl+A, then Ctrl+X, then go to notepad and hit Ctrl+V. Repeat this and u should have ur model in notepad in about... half an hour. Just kidding, matters on the model. Hope this helps |
| 12-07-2004, 07:01 PM | #15 |
did you remove all the lines before Version{} because the data above that isn't readable by War3 I don't think. Also you need to have atleast ONE animation for War3 (and worldedit) to see your model, just put in a Stand anim - it doesn't even have to do anything - especially for a wall. If you want to view the model without having the animations in it, then convert to MDX and view with Warcraft 3 Viewer |
