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DEX 1.86 BETA TEST "1"

11-06-2004, 04:03 PM#1
BlinkBoy
hehe, i've upgraded dex but isn't finished, get this new 1. Is a beta.

you may now export this:

-lights,attachments and particle anims.
-added particle emitters 1.
-parents added to lights,attachments and particles.


Beta 2 will set:
-event objects will be finished.
-particle emitters will be perfectly exported.
-colition shapes will be fixed.
-visibility anims will be set correctlly.


Final will set:
-ambient, direct target lights will be added.
-add note track anims.
-add particle emitters2.
-tut guide added & exporting codes added to.
11-07-2004, 02:00 AM#2
EdwardSwolenToe
how would you export particles? does it come with its own 'art tools'?
11-07-2004, 02:34 AM#3
BlinkBoy
Quote:
Originally Posted by EdwardSwolenToe
how would you export particles? does it come with its own 'art tools'?

not really, it uses max 6-7 blizz and super spray particles and for particle 2 i'm trying to get this files:
C:\3DSMAX4\MAXSDK\INCLUDE\tab.h

C:\3DSMAX4\MAXSDK\INCLUDE\animtbl.h

to make blizz-ribon plug ins work for 6-7 and if i can gmax.

if you can find me those files from some1 with art tools i'm sure you will be the first person on getting the final and a reconpense of my own.
11-09-2004, 09:36 PM#4
DragonGeo2
W00T! DexScript 0wnz!
11-10-2004, 03:37 AM#5
alreadyused
Quote:
Originally Posted by BlinkBoy
not really, it uses max 6-7 blizz and super spray particles and for particle 2 i'm trying to get this files:
C:\3DSMAX4\MAXSDK\INCLUDE\tab.h

C:\3DSMAX4\MAXSDK\INCLUDE\animtbl.h

to make blizz-ribon plug ins work for 6-7 and if i can gmax.

if you can find me those files from some1 with art tools i'm sure you will be the first person on getting the final and a reconpense of my own.

nice...ill have to check it out when i get my 3ds max 7, should be in the mail tomorrow.
11-21-2004, 05:13 AM#6
urkdrengi
Finally! It's happening! A real modeling package for us Max6+ users! :o

Ooo! If you pull this off I'm gonna make you lots o' pretty things!
11-21-2004, 03:48 PM#7
BlinkBoy
Quote:
Originally Posted by urkdrengi
Finally! It's happening! A real modeling package for us Max6+ users! :o

Ooo! If you pull this off I'm gonna make you lots o' pretty things!

ya and beta 2 is coming for december 24, a happy christmass for modellers, to bad i can get the notes correctly and blizzard particles will cost me a ball.
11-21-2004, 03:55 PM#8
flamesforzuljin
i cant wait for this...i really wanna get all my gmax stuff ingame working. thanks a lot...
11-22-2004, 12:09 AM#9
BlinkBoy
Quote:
Originally Posted by flamesforzuljin
i cant wait for this...i really wanna get all my gmax stuff ingame working. thanks a lot...

ya i know what you feel, only prob is that gmax doesn't support particle emitters.
11-22-2004, 12:13 AM#10
DragonGeo2
Oh well, this is still a huge advancement in war3 modding!
Enjoy it!
Also - for 30 days, go Download 3dSMax 7 trial and use this plugin anyway!
It ownzars!
11-22-2004, 12:36 AM#11
BlinkBoy
Quote:
Originally Posted by DragonGeo2
Oh well, this is still a huge advancement in war3 modding!
Enjoy it!
Also - for 30 days, go Download 3dSMax 7 trial and use this plugin anyway!
It ownzars!

let me explain how to export the new feutures:

particles: must be blizzard for blizzparts2 and super spray for blizzparts1, there must be a gravity space warp to define the particles gravity.

eventobjects: equal to art tools, you must set the name of the code used(i will give a least with them) and add a note animation.

colition shapes: just creat a sphere-geosphere or a normal box.

and materials will be later implemented in version 2.0
12-04-2004, 05:37 PM#12
BlinkBoy
UPDATED: there is a new version out, it can't export colition shapes get, but i'm still working on it.

total beta 2 will finish:

-colition shapes will be totally exported.
-event objects will be totally done.
12-07-2004, 04:56 PM#13
Slugge
"'DeX Version: 0.186m
"
"'DeX Version: 0.186m"
// 'DeX Version: 0.186m
Version {
FormatVersion 800,
}
Model "Wall" {
BlendTime 150,
}
Textures 1 {
Bitmap {
Image "",
ReplaceableId 1,
}
}
Materials 1 {
Material {
Layer {
FilterMode None,
static TextureID 0,
}
}
}
Export Successful!

i get this, and yes i apply texture too... but when i convert it and use in warcraft nothin happends.... what to do?
12-07-2004, 05:19 PM#14
Archimonde_lich
From my experience, when exporting with dex (i not sure i used older version of Dex) all your model must be editable mesh be4 u write to listener. Select ur whole model and right click>convert to>Editable mesh. I used to get this prob, if u dont get pages and pages of data then something is wrong ^_^ .
One suggestion since gmax cant select evrything in the listener at once, open notepad and go to the lsnr, hit Ctrl+A, then Ctrl+X, then go to notepad and hit Ctrl+V. Repeat this and u should have ur model in notepad in about... half an hour.
Just kidding, matters on the model. Hope this helps !!!
12-07-2004, 07:01 PM#15
DragonGeo2
did you remove all the lines before Version{} because the data above that isn't readable by War3 I don't think.
Also you need to have atleast ONE animation for War3 (and worldedit) to see your model, just put in a Stand anim - it doesn't even have to do anything - especially for a wall. If you want to view the model without having the animations in it, then convert to MDX and view with Warcraft 3 Viewer