| 11-25-2002, 06:14 AM | #1 |
Guest | I whipped this up just to see what could be done. Two main problems present themselves at present: 1) flying units won't be able to fly across land 2) ships can't unload units #1 isn't that big a deal to me since I really hardly ever use flying units. #2 is due to the apparent fact that flying units can only unload stuff directly beneath them, contrary to the fact that they can pick stuff up really far away in comparison. I tried editing the ranges on the various load/cargo/unload abilities in abilitydata.slk to no avail. It allowed me to load stuff farther away, which looked unrealistic, but nothing I changed affected how far away it would unload. Perhaps a bridge serving as a kind of dock would allow the ships to move onto the bridge and then unload. Dunno'. Bedtime. Let me know what you think. One additional observation about Blizzard: it seems that with only a TINY bit more work they could have implemented water based units, and that the only reason they didn't was the inevitable balancing delays it would have introduced. Perhaps in a future patch they will at least add another movement type - Water. http://www.knology.net/~heaven/files/war3/water.w3m Care. |
| 11-25-2002, 06:28 PM | #2 |
Guest | Try it! Try it! Heh. I think it's pretty cool to have an armada of ships floating about. Reminds me of AoK, or War 2. Whoa, just had a cool idea. Make a Rowboat unit, with a peasant or two attached as special effects. Gotta' try this later.... Care. |
| 11-25-2002, 07:38 PM | #3 |
*testin it* |
| 11-25-2002, 07:43 PM | #4 |
Ya it was cóol but it´bugged for me... said construction failed when i tried the scnd time. |
| 11-26-2002, 04:43 AM | #5 | |
Quote:
|
| 11-27-2002, 01:01 PM | #6 |
As far as combat is considered, they will be like air units... but when they are moving around they wont be able to pass over trees, buildings, doodads, other units, etc. |
| 11-27-2002, 01:48 PM | #7 |
If you set the movement type of flying units to "None" and give them a movement speed, they will be able to go thru everything like normal. Only problem is that then you wont be able to block flying units at all (which isnt a problem for most maps). |
| 11-27-2002, 06:21 PM | #8 |
Guest | why not just make a trigger that moves the unit back into the water if it tries to get out? |
| 11-27-2002, 08:19 PM | #9 | |
Guest | Quote:
Whoa! Are you serious? So instead of Flying as the move type I use None, and then give it a movement speed? Who cares about blocking for air units. You're right, I personally don't see that as a problem. If this works that'll be cool, and will mean that we pretty much (with a little work) have everything we need: air, ground, and water units! Thanks! Care. |
| 11-28-2002, 02:46 AM | #10 |
Guest | if u made the edges of the water the shallow water, then it should drop off troops? assumming you're just using triggers to stop ships from crossing the water into land... |
| 11-28-2002, 09:47 AM | #11 |
Guest | Ok, results are in. Neither method works acceptably for flying units. Setting the gyrocopter's move type to NONE allows it to move across the map unrestricted, which is fine, but at a move height of 0. It hugs the landscape, even going under water. Setting the move type to HOVER prevents it from moving across water. I imagine HOVER requires the same pathability as GROUND. Somebody correct me if I'm wrong. And Ogz, I don't use triggers to restrict movement. The trick is this: ships = flying units. I use Zepir's wonderful map editor to paint areas of no-fly over the land so the ships can't move onto it, and I make sure that there is walkable pathability far enough into the shallow water areas to allow unloading. That's it, really. So as a consequence flying units, real ones that I would want to fly (i.e., gryphons, gyro's, etc.) can't move across land either. No fix in sight. It's not a big deal to me since I rarely ever use flying units, but.... Thanks for all your comments! The map is now 4 players! 2 orcs with working juggernauts and 2 human players. Let me know what you think! http://www.knology.net/~heaven/files/war3/water.w3m Care. |
