| 11-07-2004, 07:17 PM | #1 |
In my cinematic i need to change the time of day at some place. actualy my problem is that when i change the time of day to 0 or something, the lighting of the doodads doesn't change. i need one scene to be lighted like at midnight ... dark while the rest of the scenes should be lighted like it's "dawn". i changed the map preferences where you can set the time of day to "not fixed" still the lighting doesn't change when i change the time of day using triggers... |
| 11-07-2004, 11:36 PM | #2 |
Actually, the lighting is applied, but how it is applied is tileset specific, and most tilesets, the change is barely noticable. What you should do is put a fade filter on with color 0.00 0.00 20.00 and 70% transparency. That will give you a "night" look. |
| 11-08-2004, 01:33 PM | #3 |
good idea. that helps, thank you. |
