| 11-08-2004, 05:04 PM | #1 |
I'll come straight to the point: Well I'm making (next to my campaign) a Team Survival. I checked the Movementtriggers but everything is seems ok (multiple friends of mine checked them, too - and they found nothing). Everything works fine: the units spawn, they run a while and then one by one the begin to turn around and run as where they like to. (They turn around at no specific point by the way... - and there's no specific time elapsed) Since this seems not to be a trigger problem I post my problem here. Please help me! Ill spend Reputation for the one who can solve my problem of course. |
| 11-08-2004, 05:13 PM | #2 |
make sure that teh units aren't neutral hostile then use the AI-remove unit guard position trigger on every unit spawned. |
| 11-08-2004, 05:22 PM | #3 |
They're not neutral hostile. But I haven't removed the AI Guard Position. Thanks. Edit: Doesn't help... Thanks anyway th15 (is that right???...sorry if not...) Fixed it on my own (remade the whole move triggers, Event - Unit enters region Condition - Action - Pick every Unit in Region X owned by Player X and do order picked unit to attack/move to region X and now they're Event - Unit enters Region Condition - Owner of Entering unit is equal to Player X Action - Order entering unit to attack/move to region X) Now it works ;-) well...rep+ for you :D |
