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Weird WE

11-08-2004, 05:25 PM#1
HEZZA
Ok ill get straight to the point, im jus messing about takin a break from making real maps. So in my clan we FFA'd. We were playing Emerald Gardens, a 12 player ffa map and someone said wouldnt be good if there creeps there and you could get bountys etc. So i went to editor. opened the map added these triggers:
Code:
Custom
    Events
        Map initialization
    Conditions
    Actions
        Melee Game - Use melee time of day (for all players)
        Melee Game - Limit Heroes to 1 per Hero-type (for all players)
        Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
        Melee Game - Set starting resources (for all players)
        Melee Game - Remove creeps and critters from used start locations (for all players)
        Melee Game - Create starting units (for all players)
        Melee Game - Run melee AI scripts (for computer players)
        Melee Game - Enforce victory/defeat conditions (for all players)
        Player Group - Pick every player in (All players) and do (Player - Turn Gives bounty On for (Picked player))
        Game - Set Observers on defeat to On
        Wait 10.00 seconds
        Game - Display to (All players) for 30.00 seconds the text: |cff00cc11 Emerald ...


Readme
    Events
        Map initialization
    Conditions
    Actions
        Quest - Create a Required quest titled About with the description -I have added creep..., using icon path ReplaceableTextures\CommandButtons\BTNAuraOfDarkness.blp
        Set quest = (Last created quest)
        Quest - Enable quest
        Quest - Create a quest requirement for quest with the description Mods:
        Set questitem = (Last created quest requirement)
        Quest - Flash the quest dialog button

AND all the unit propertys get mixed up, like orc shops sell undead dusts of appearances, undead main buildings have the RoC attack of 49-50 or w/e.

and to top it off, it was VERY laggy.

anyone know what it is?