| 11-08-2004, 05:25 PM | #1 |
Ok ill get straight to the point, im jus messing about takin a break from making real maps. So in my clan we FFA'd. We were playing Emerald Gardens, a 12 player ffa map and someone said wouldnt be good if there creeps there and you could get bountys etc. So i went to editor. opened the map added these triggers: Code:
Custom
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Player Group - Pick every player in (All players) and do (Player - Turn Gives bounty On for (Picked player))
Game - Set Observers on defeat to On
Wait 10.00 seconds
Game - Display to (All players) for 30.00 seconds the text: |cff00cc11 Emerald ...
Readme
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled About with the description -I have added creep..., using icon path ReplaceableTextures\CommandButtons\BTNAuraOfDarkness.blp
Set quest = (Last created quest)
Quest - Enable quest
Quest - Create a quest requirement for quest with the description Mods:
Set questitem = (Last created quest requirement)
Quest - Flash the quest dialog button
AND all the unit propertys get mixed up, like orc shops sell undead dusts of appearances, undead main buildings have the RoC attack of 49-50 or w/e. and to top it off, it was VERY laggy. anyone know what it is? ![]() |
