| 11-11-2004, 05:44 AM | #1 |
First of all, thank you for making those useful files! I am writing a new game (The Frozen Cup Football game, almost complete). The hero glows model is useful as there are several new heroes made from normal units. The only problem is that they are of different size: peon, spell breaker, druid of the claws, abomination and mountain giant. It is ok with spell breaker and druid, but too big for peon and too small for abom and mountain giant. I tried to use the "medium" and "large" animation names as decribed in the readme. I made 2 copies of hero glow abilities and triggers. However, when saving the map, error messages come out. So is there anyway I can use hero glow of different size in the same map? Besides, how to make a "small" hero glow for the peon? Thanks a lot! |
| 11-11-2004, 06:32 AM | #2 |
if you model you could scale them in max, but im guessing thats not the idea... |
| 11-11-2004, 01:45 PM | #3 |
you are right.......... i'm idiot of modeling. :( |
| 11-11-2004, 09:30 PM | #4 | |
Quote:
well don't think you can get max that easy, try converting the mdxs in mdl and look for vertex modify, it is faster than using max. |
| 12-23-2004, 03:04 PM | #5 |
Lord Vexorian, if you are reading those post, read mine. I've made a hero based Mountain King, model - Skeleton Warrior, tint colors - much of green, and i made scaling to 1.75, to hero to be bigger than ordinary skeleton. I've made your attachment large, medium, it doesn't work. Could someone send me a screenshot of attachment options in obj editor? |
