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need a little help

11-11-2004, 04:24 PM#1
Finger of Death
i've made a unit with 500 heights then use the animation - change unit flying height and then kill it once it reached 0 height. how do i make trigger to kill that unit once it reached height 0?

ps : srry for my poor english
11-11-2004, 04:38 PM#2
AFB-DieHard
How is the height changed to 0 after? Is it changed in another trigger? If so, for example if you have a variable to permanently decrease the height, check the variable in the trigger where you change the height...
if VARIABLE is equal to 0
then - Kill UNIT

I hope this helps.
11-11-2004, 05:23 PM#3
Guest
Code:
·Events
Periodic - Every (X) game seconds
·Conditions
(none)
·Actions
If <(Your Unit)'s Flying Height equal to 0>, then do <Unit - Kill (Your Unit)>, else do (Nothing)


If I understood you right, that's what I would make. Set the seconds of periodic event to a low value, but sont make it every 0.01 seconds or so to avoid lag.

Hope that helps.

Salutions®
11-11-2004, 06:50 PM#4
oNdizZ
can you show the trigger which makes the unit animation?
that would help alot.
are you using any vars?
11-11-2004, 07:17 PM#5
Captain Griffen
OR, in the origional trigger, add 'wait for condition (flying height of UNIT) is equal to 0' then 'kill UNIT'.
11-13-2004, 01:32 PM#6
Finger of Death
my trigger looks like:

event:
every 0.50 secons of game time

conditions:
none

actions:
- unit - create 1 dragonhawk rider for player 1 (Red) at Center of Region 001<gen> facing default building facing degrees
- animation - change (Last created unit) flying height to 0.00 at 2000.00
- wait 0.30 seconds
- Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Dragonhawk Rider) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game

....what to do?