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A Golems map that doesn't suck

11-11-2004, 08:37 PM#1
ElementZero
I have decided, after reinstalling Warcraft 3 and remembering that my old "Golem Wars" map from just a week after the WC3 RoC is gone, I want to make a new golems map. A golems map that doesn't suck. Instead of mass attack beacons, you will be able to click on your bunker, and it will have custom buttons. Kind of like Mario Kart 64, or the hero choosing system. the unit will have a custom coded button. the layout will be
X-X-X
X-M-X
X-X-X
Where X is the team that is in the specified spot in the map, and M is the middle. I am mainly trying to make a replica of the old starcraft golems. It is a shame that footman frenzy has taken over golems on wc3, because golems is clearly a better and more crisp game (IMO) when made properly. I, therefore, want to get a small team (really only 1 person or so) together to accomplish this goal. Currently, I know nothing about making custom menu buttons to mass attack to the different sides of a map, perhaps I could get a custom coder for that. If anyone is interested, email me at masamunecyrus[at]gmail[dot]com, or PM me on the forums (I should have email options turned on to notify me on the forums)

Oh, and the map will be entitled "Golem Wars" (my old golem map's title) and i'll start anywhere between now and about the second week of december (college is busy). Though, i should be able to get this done december, as i have NOTHING to do until christmas because everyone i want, i'm getting for xmas and is locked away in relatives closets until xmas ^_^


EDIT: And what I mean by like the old starcraft ones, i was planning on having 6-9 custom models, which would just be starcraft units found on wc3sear.ch. it depends on the final filesize though, if all else fails, i'll just use the normal wc3 models.
11-11-2004, 08:57 PM#2
Hound Archon
sounds pretty damn cool the others were kinda bad

anyways
off-topic: Purple title?? :D
11-11-2004, 09:49 PM#3
ElementZero
I have (had) connections ^_^

my location used to always be invisible unles su highlighted it, and it said BEHIND YOU!
oh, and i used to be a mod


anyways, anyone wanna help? or can someone link me to a map that i can look at to find out how i would go about making units mass attack at the click of a button (instead of the touching of a beacon)
11-12-2004, 02:08 PM#4
ElementZero
So, is anyone wanting to help with those buttons? or can you point me to an example map that has custom command buttons?
11-20-2004, 03:59 PM#5
Evil-Tormenter
Well, if I understood it correctly, it shouldn't be too hard to make such a system. I'll try to explain it in this post, although I haven't used the WE for a long time, and I'm kind of rusty.

First off, make 9 spells with the spell editor. Use a spell like Berserk that needs no target (you could set any other spell to no target, but it's all the same), and set all the ability effects to null (Attack Speed Bonus: 0, etc). Remember to fix the 'Art -Button Position' in all of the 9 spells, so that you can get the layout:

X X X
X M X
X X X

Also, name each spell, such as 'Attack Northwest', 'Attack South', 'Attack Center', etc.
11-20-2004, 04:34 PM#6
Evil-Tormenter
If I understood what you want correctly, it shouldn't be hard to make such a system. I'll try to show you in this post, although I haven't used the WE in quite some time, and I might be rusty.

First off, make 9 new abilities based off of a single ability (Let's say Berserk). Remove all of Berserk's effects. Remember to edit the button positions of each ability, so that they all appear in that formation you want:

X X X
X X X
X X X

Edit each ability's name as you wish, although for the sake of understanding I'll say that each ability's name is related to the direction the units will go to. We'll have 9 abilities:

Attack North
Attack South
Attack East
Attack West
Attack Northeast
Attack Northwest
Attack Southeast
Attack Southwest

Now that you have all of these abilities, make 9 regions in the map that are specific to the place where you want each ability to make your units go (Make a region called 'North', where 'Attack North' will tell the units to go.)

Here's how I figure it would work in Triggers:

Code:
- Events: Unit - A Unit owned by Player 1 (Red) Begins casting an ability.
- Conditions: --
- Actions: If (All Conditions are True) then do (Then Actions) else do (Else Actions)
  - If - Conditions:
    (Ability being cast) Equal to (Attack North)
  - Then - Actions: Unit Group - Order (Units owned by Player 1 (Red)) to Move To (Center of North)
  - Else - Actions: --

That's how I figure it would work. However, if you have a unit that has to stand on a beacon as a Golem Selector that you DON'T want to have it move, it would be better to make a large region that spans over the zone where the golems actually fight (Let's call it 'BattleZone), and change 'Then - Actions' to:

Code:
Then - Actions: Unit Group - Order (Units in (BattleZone) owned by Player 1 (Red)) to Move to (Center of North)

Try this trigger out, and tell me if it worked. I'm not sure it will, because I didn't test it; I simply opened the Trigger Editor and searched for the Events/Actions that I thought would be of use in this trigger. Also, I am no expert triggerer, so there must be a more clever way to do this, but I still hope that my post will work and help .

Good luck with your map.

- Evil-Tormenter
11-21-2004, 10:53 PM#7
ElementZero
Alright, i'll try it out in a little bit. WC3 had to move aside for HL2 for a bit ;)
01-02-2005, 03:29 AM#8
Yoz
That won't work if all of the mass-attack buttons are based off of the same ability. The triggers always get messed up and intertwined when you make several abilities out of one, then add a trigger trying to seperate them (or at least it does this for me). In which case you would hvae to find 9 seperate abilities to make the mass-attack
buttons from.
01-02-2005, 06:50 PM#9
tassadar920
Just take an ability, something that has no traget other than the self, set its affects to nothing and copy it 8 times.

Now you've got your 9 abilities, make a different name for each one.

Events - A unit begins casting ability
Condition - Ability = Attack: Blah
Actions - Order all non-golem units owned by blah to attack-move to Blah

Pretty simple.
02-21-2005, 09:24 PM#10
HazeyInDaHead
Im thinking it's be easier if you have it so that it creates a unit, like in the old bunker wars maps for wc3, if you played them, it would have a unit named something like "Mass Blue" and it would take a sec to build, the unit would then be created removed and your units would attack, then the trigger would be easy, something like,

A unit enter playable map area

Unit equal to "Mass Blue" equalt to true

pick all units owned by owner of entering unit and order attack-move to
mass blue <gen>

Or something like that, and btw im making a psuedo recreation of golem madness ultra from sc, Im having a little bit of trouble with importing some models, and just making it all function sorta like it, but i dont want a big project, just lettin you know you might have some competition =)
02-22-2005, 03:41 PM#11
Fladian
Sorry, since I'm eating and other reasons, I don't have the time to properly read the thread, anyway, should I move this to trigger haven? It looks like people are talking about triggers.