| 11-11-2004, 08:57 PM | #1 |
Ok I know there has been some discussion about this but: I am currently trying to create a hero ability from an item ability. I have experimented with it and I have managed to get the ability to work but there is not icon for it. Is it true what they say, do some abilities simply not display icons even though you assign them icons? Thanks |
| 11-11-2004, 10:24 PM | #2 | |
Quote:
I haven't run into any myself, but that could very well be true. I know that autocastable abilities have additional icon fields in the spell data that might be overlooked. What item ability are you working with anyway? |
| 11-11-2004, 10:49 PM | #3 |
Right now I'm working on an ability that adds a corruption bonus - so I thought it would be easy to add the item ability that the orb of corruption uses. My main concern here though is finding out if its possible to make hero abilities from item abilities. |
| 11-12-2004, 01:56 AM | #4 | |
Quote:
yeah that' is kinda strange, i tried to make it a Hero Ability myself. Probably more trouble than it's worth, but you could track the level of the item ability and put a placeholder spell that does nothing in place of where this spell would go. I hope there's an easy fix for it though.. |
| 11-12-2004, 04:43 AM | #5 |
No I searched more around this site and it seems that you just have to make a dummy ability - sucks though, more triggers for my already trigger-happy map |
| 11-13-2004, 03:53 PM | #6 |
I thought it was possible. o_O I managed to use item abilities for unit ablities. I don't know if it doesn't work with hero abilities. Be sure to put research button's icon. |
| 11-13-2004, 07:29 PM | #7 |
It is true...some abilities doesnt have icons. But if you want to...u can attach icons to them this way: Make a skill...based on moon glaive or storm hammers or something like that (a skill that doesnt do anything (you can also make normal passive abilities not doing anything)). You could make different levels to it and then add this in triggers: Code:
A hero learns a skill
Learned hero skill equal to Skill-name
If level of Skill-name equal to 0
then
Add Fake-skill-name to learning unit
else
Set level of Fake-skill-name to level of Skill-nameThe skill should only have a tooltip... EDIT: Sorry LucidSnake I didnt see you had already told him to make a dummy ability...well this is how to make a dummy ability :P |
