| 11-11-2004, 11:45 PM | #1 |
Guest | How do we edit what we start off with in the starting location. I have it stuck ona stupid castley thing(default). |
| 11-12-2004, 02:36 AM | #2 |
I'm not sure if there is something you can change for the "Default Melee Starting Units", however I believe there are a couplt thing you could do. 1. Change the buildings/units you start with. For example edit the Castle to be what ever building you want it to start with. Then also edit the five starting units you get. 2. If you want to completely change it, then there is a fairly simple trigger you could do. Event - Map Initialization (Or After 0.1 Elapsed Time, not sure which would be better.) Conditions - Events - Pick every player and do: If: Picked player's race equal to Human Then: Create 1 (Starting Structer) at point of Picked Player's Starting location. (Or perhaps center of player's view.) and Create 5 (Starting Units) at point of Pickd Player's Starting location offset by (-10, 0, 0 [That's a random position, you may not want to use it]) facing _____. Else: If: Picked Player's race equal to Night Elf... And so on. Good luck. :) |
| 11-12-2004, 01:53 PM | #3 |
Guest | Do you mean the Town Hall and 5 peasant you start off with at beginning of level? If so, go to the trigger editor and delete the <Create starting units for player> trigger. You might as well delete all the others too. You use those triggers in melee maps; which is probably not what you're trying to make.. |
| 11-12-2004, 01:57 PM | #4 | |
Guest | Quote:
Sorry about that. I get what you're saying now. I think you can go to Advanced>Gameplay Constants and change it. If not, and you just want a different race's buildings, go to Scenario>Player Options and change the race. If you want custom stuff, just change the model of the Town Hall. But the above guy has the best way. Just make it from triggers. Thats by far the easiest way to do advanced stuff like that. |
