| 11-12-2004, 07:29 PM | #1 |
Hey, how do I trigger this.... Event: Whatver Conditions: Action: 20% chance to spawn an A 30%chnace to spawn a B 50 chnace to spawn a C You know what I mean? On acertain event, and want my actions to be random to increase map playability. Thanks for any help. Rep will be given. |
| 11-12-2004, 07:41 PM | #2 |
Set RandomIntegerVariable = Random number between 1 and 10 (Math - Random Number) Then use RandomIntegerVariable for the chances (If RandomIntegerVariable equal to or less then 2 then do A, etc etc). |
| 11-12-2004, 07:45 PM | #3 |
Okay thanks, now I have another question. How do I kill an entire variable array. I will assign units to variable Bandit[1] Bandit[2] etc. How do I kill the entire array with one action? |
| 11-12-2004, 07:56 PM | #4 |
.. Loop 1 to How many you expect to be in the variable. For each Integer A from 1 to ExpectedNumber do Set YourUnitArray[IntegerA] to No unit (Or anything else you want) Oh wait, you said KILL... you do the same thing but you; Kill YourUnitArray[IntegerA] Instead. Same idea, different execution. |
| 11-12-2004, 08:14 PM | #5 |
i gave rep. for the first help, but I didnt understand that last one. I want to kill my entire array. That's Bandit[1] through Bandit[20} all 20 bandit scum dead in one sweeping motion! |
| 11-12-2004, 08:24 PM | #6 |
try this. For each (Integer A) from 1 to (number of units in Bandit()array), do (Actions) Loop - Actions Unit - Kill Bandit[(Integer A)] Hope that makes sense to you. |
