| 11-13-2004, 07:21 AM | #1 |
Here's a problem I have that I really can't find the cause of or solve. I have 2 item shops, named Level 1 and Level 2. Both item shops have 12 items. All of them are based off dust of appearance and have the same cost and all, except the hotkey and name is different. Here's the problem. In the shop Level 1, which is first selected, all 12 items appear. There is no "select user" ability there. However, when Level 2 is selected, there are 11 items appearing, the 12th item hotkey does not respond, and the last slot is occupied by a "select user" ability. More puzzling: This problem does not occur when both shops have the exact same items. Even more puzzling: Even when Level 1 has Level 2's items and Level 2 has Level 1's items, Level 1 won't have the select user ability and Level 2 will still have it. Neither of the shops are trigger created. The only difference in the shops are the items sold and the name. Any help would be greatly appreciated. Thanks. |
| 11-13-2004, 10:15 AM | #2 |
What does the field Stats - Priority do? Maybe this has something to do with it? You could try to set the priority of the last item in level 2 to the priority of last item in level 1 |
| 11-13-2004, 11:00 AM | #3 | |
Guest | Quote:
I think is has something to do with which unit gets attacked first or something. I don't really know anything about item shops since ive never useds them but I can think of one thingto try. In the object editor try changing the position of the button to the same one as level 1 building. |
| 11-14-2004, 04:06 AM | #4 |
The items all have the same stats since they're based off the same item. The shops are not attacked. It doesn't matter which one gets selected first, the bug still happens. Thanks for responding anyway. |
