| 11-13-2004, 11:13 PM | #1 |
with the new damage triggers, what exactly do the other damage type list do? The first one (chaos, normal, spells, etc) i know but the second list with 'sonic, enhanced, poision' i got no idea what they do. Changing them has had no change whatsoever. does anyone know if this is an implemented feature or something not? |
| 11-15-2004, 03:33 AM | #2 |
><!!!!....... |
| 11-19-2004, 04:06 AM | #3 |
ffs........... |
| 11-19-2004, 07:41 AM | #4 |
Where exactly are you finding these damage types, I do not see them listed the editor under Combat - Attack Type All I have listed is the standard: Normal, Pierce, Magic, Siege, Chaos things |
| 11-19-2004, 10:08 AM | #5 |
Guest | In the trigger, there's an attack type (piercing, normal, siege...) and damage type. This last includes a lot of different damages like sonic, death, disease... I never used this, and I can't see what can they do, but I guess they could reffer to the effect of the attack or maybe only to the graphic. Salutions® |
| 11-19-2004, 10:19 AM | #6 | |
Quote:
Generic Unit Event (Unit takes damage) New Condition (Damage type == Spell Plant) But i don't know, just a guess... |
| 11-19-2004, 11:13 AM | #7 |
They should work as "Damage Types", for example poison should do physical damage(Magic-Immune, too) but Fire shouldn't because it's magical, but they don't really work at the moment... |
| 11-19-2004, 02:30 PM | #8 |
Oh in a trigger its self, i was thinking in the object editor. Ok, yeah, the type of damage being delt makes sense then. |
| 11-19-2004, 09:59 PM | #9 |
thanks guys! yeah that would be cool if those worked, like setting it to shadowstrike would give those green damage text! |
