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Compiling Problem

11-14-2004, 02:56 AM#1
BlinkBoy
well to be direct i got this bug at compiling using the amais tool for editing it.

the bug is the next 1, once i've finished compiling the blizzard.j and the ai files in scripts folder are all in blank and with a file size of 0kb. Is there any way i cn fix that problem?
11-14-2004, 09:23 PM#2
AIAndy
What are the error messages you get ?
11-15-2004, 07:46 PM#3
BlinkBoy
Quote:
Originally Posted by AIAndy
What are the error messages you get ?

none but anyway i fixed it, the main prob was that when i added a new profile and type ok, i didn't see it so i type edit new profile and the default messege apeared, so i deleted it and compiled + the error ocured.

anyway it is true that you are working in a new path for wc3, will it allow me and my old project of wc2 to set ships ai?
11-15-2004, 11:54 PM#4
AIAndy
Ship AI will be hard, mainly because it is pretty hard to find the landing points (unless someone knows a good way to get them).
11-16-2004, 01:59 PM#5
Strategy Master
But pathing system will allow air transports to work completly correctly?
11-17-2004, 01:09 AM#6
BlinkBoy
Quote:
Originally Posted by AIAndy
Ship AI will be hard, mainly because it is pretty hard to find the landing points (unless someone knows a good way to get them).

maybe using some triggers and radius example if you set the start location in an area then it will calculates the radius of it to the nearest sea-land border path and creates landing location for agresive comp.
11-17-2004, 12:40 PM#7
AIAndy
Unfortunately you can't land on every land/sea border.

@Strategy Master: I guess so, but only in later extensions of the plan system.
11-19-2004, 02:00 AM#8
BlinkBoy
Quote:
Originally Posted by AIAndy
Unfortunately you can't land on every land/sea border.

@Strategy Master: I guess so, but only in later extensions of the plan system.

ya theres the little problem