| 11-14-2004, 04:22 AM | #1 |
I think this is in the right place, if not please move it. Well in a lot of maps they have a certain building that gives you a certain amount of money at a periodic event and you can upgrade it to give you more money. This is just a formula i am using for my TD map im making to decide how much money the buildings will give you. You find how much the first level tower is going to be, i will use 2. The formula to find level 2 looks like this(G is Gold): X * 2 + Y = G, and Y = A + (B * C). The way it works is this. X is 2 because it is the starting amount of the level 1 tower. A starts as 0, B starts as any number you want(i will use 1), and C is 1. So in my example it would be: 2 * 2 + (0 + (1 * 1)) = 5. Then you use the same formula for level 3, except, now A = Y, C increases by 1 and X = G. So for third level it would be: 5 * 2 + (1 + (1 * 2)) = 13, forth level is: 13 * 2 + (3 + (1 * 3)) = 32, fifth level is: 32 * 2 + (6 + (1 * 4)) = 74. This was hard to explain and i dont know if anyone would understand so im gunna put my example down in a little data chart: Formula: X * 2 + Y = G, Y = A + (B * C) Level 1 --G = 2 Level 2 --X = G --A = 0 --B = 1 --C = 1 --Y = 1 --2 * 2 + (0 + (1 * 1)) = 5 --G = 5 Level 3 --X = G --A = Y --B = 1 --C = 2 --Y= 3 --5 * 2 + (1 + (1 * 2)) = 13 --G = 13 Level 4 --X = G --A = Y --B = 1 --C = 3 --Y = 6 --13 * 2 + (6 + (1 * 3)) = 32 --G = 32 Level 5 --X = G --A = Y --B = 1 --C = 4 --Y = 10 --32 * 2 + (10 + (1 * 4)) = 74 --G = 74 Hope this helped someone! |
| 11-14-2004, 04:32 AM | #2 |
Personaly I don't understand why this would be needed. It seems like alot of work for something so simple. Also, the only two variables you describe are G (almost self explanitory) and X. It seems like all you need to figure out a gold income is: Player Gold = [Player Gold] + [Number of Level1 Towers * x] + [Number of Level2 Towers * x] + etc... X being, of course, the value of each tower. However you may have some rhyme or reason to your formula that I don't know about. Just my two cents. |
